Did they change billys ultra rares? text seems to have changed since i last checked them in ptb

iri brick i thought was 5s. now is 2s (very happy)

lopro chains explicitly states after hitting a wall or pallet now is the single health state

both seem like very healthy and good changes to these addons that make them strong alternative ways to play :)

Heavy clutch also seems to no longer have its downside? remember it having to be paired with the boots to give no downside

Comments

  • @[Deleted User] said:

    They're all bugged. Their descriptions say one thing but they all act as they did on the PTB.

    Well, I'm unsure if Lopro is "bugged", but it does still act as a speed limiter regardless of conditions like before.

    i haven't had the opportunity to test lopro yet. but there seems to be a few changes from ptb from what i gather.

    iri deffinately is 2 down from 5 on ptb. text has changed on lopro from ptb, expressly stating after hitting a wall or pallet *within 5s* whereas before it just had the speed limiter downside text. you might have just been hitting them within the 5s period of breaking a pallet or wall typically? or it might be bugged.

    they removed heavy clutches downside 100%

    Mothers helpers instead of increasing speed upon having a flashlight shon on him, decreases charge time when hit with a pallet for 30s (actually a reasonably balanced addon by its text description, haven't had the opportunity to test, but it greatly boosts people being hit mid charge with enduring, allowing them greater charge speed to break the pallet quicker, and quicker charge speeds for the rest of the chase)

    black grease now increases cooldown speed when affected by a flashlight instead of acting as a psuedo lightborn. would of preffered it acting when getting a down or being stunned but hey it is infinitely better of an effect tbh.

    All round quite a good few changes. i've been using the punctured muffler and honestly haven't been noticing a difference in my billy gameplay, and haven't been punished or having to cooldown at all. without it on, i think it'd be a bit more punishing, but honestly with the buffs from ptb he seems good so far ngl. really love that stealth builds are now a thing on him.

  • So they decide he’s OP and that he needs a nerf.

    They add an overheat then rollback on the overheat so hard it never comes into play.

    They decide Billy cant have charge time add ons anymore as they unbalance him. To the point that for less charge time he has to be 4.4m/s movement speed. Now they roll that back so that he gets faster charge time just for eating a pallet stun and most billys take enduring/spirit fury anyway. Its a green add on so they will be the one most Billys take.

    These devs are clueless. They make a decision then cave in as soon as the loudest voices on the forums complain.

    For the most part the Hillbilly changes have been declared null and void. Hes barely any different than he was before now. What a waste of time and effort on the part of the programmers and balance team. They out the effort in for nothing in the end. Im not surprised the balance in the game isnt great, why should they care when everything gets reverted due to people that only play one side anyway?