Idea to buff Killers

As somebody who frequently plays killer, and having read various other Killer players posts, I think its fair to say that matches are relatively unfair, especially since a "win" requires you to kill and sacrifice all 4 survivors, with tactics like looping to make it even more difficult for killers to win. So basically this is a idea not only make playing killer more fun but also feel more threatening.

Grabbing, Choking, Stalking, Dismembering, and Sprinting

Some new attacks and abilities would allow killers to grab survivors if they suffer from haemorrhage, mangled, oblivious, caught during vaulting or repairing, being stalked or if the killer is undetectable. This could have different animation such as headlocks, twisted arms or ear, pulled by the hair or shirt or being dragged along by your ankle. while in a grip, you could cut their neck, throw, slam or swing them into walls and doorways, carve up their face to cause them and all nearby survivors to scream, and snap their neck. You can also stalk, though I am confused how this would work compared to Micheal Myers and Ghostfaces abilities. You could also dismember or break someones bone and dismember limbs. By using heavy bladed weapons to cut off arms to cause screaming and reduce the ability to fix generators, or cut off their legs to reduce movement, or straight up decapitate them to kill them. Killers could also sprint, but only for very short amounts of time.

Lunging

This is meant as a major counter to looping, where if a target is being chased for a long amount of time and is vaulting frequently, the killer will get a skill check where if completed, will cause the killer to lunge forward, hitting the survivor and knocking them to the ground.

The 3 Classes: Light, Savage, Heavy and 2 categories: Blunt and Bladed

These are categories to help identify Killers based on their weapons. Heavy is for massive weapons, Light is for knives and small axes and savage is for talons and hands. Heavy can dismember, break pallets and generators slightly faster, have longer reach, but cant sprint for very long and have a very slow attack rate. Light can't dismember and has less range, but attacks faster and can sprint for much longer. Savage can sprint as long as long as light, can dismember, have the worst reach and has average attack rate.

If anybody managed to get through this wall of text, then I salute you! feel free to reply what you think about the idea and offer some friendly criticism!

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