Key/Item rework to make both sides happy
The key only opens hatch long enough for one Survivor to escape and then shuts again. An early hatch escape DOES NOT trigger endgame collapse for any remaining Survivors. Hatch spawn requirements are unchanged.
Chests spawned per match are doubled from 3 to 6. So Survivors have more opportunities to farm items, but keys aren't crazy overpowered. Also, slightly benefits Killers because chests are a form of game slowdown if Survivors search most of them. More chests means more of a secondary objective than just generators
Comments
maybe chests spawn in 3-6 just for variety in amounts and so it doesn't feel like every maptile has a chest