Buffs to underwhelming survivors perk to avoid a stale gameplay
I've been playing dead by daylight for a couple years now and I can say that it is really entertaining and it still manages to make me have fun.
Anyway, lately the new content from survivor perspective hasn't changed radically and we haven't got any perk or mechanic update we were used to (egc or random perks update). While killer wise the game allows the killer to have fun each time a chapter drops survivor gameplay is eager to get stale and only three new perks every three months aren't enough.
So I thought about some underwhelming perks' updates and buffs which should allows survivor to have fun and play some interesting build instead of playing only meta perks and tryhard builds.
(These are just ideas and probably some of them aren't balanced as they should be but maybe they could be a hint for devs to know how effectively we want the gameplay of survivor to change in the future).
(Some killer perks should be buffed even more too, but this time I'm focusing on Survivor perks)
RED HERRING
You've noticed that people pay attention to whatever makes the loudest noise.
After repairing a Generator or at least 3 seconds, it will be highlighted to you with a yellow Aura
The Generator stays highlighted until it is fully repairing, or you repair a new Generator, or enter a Locker
Entering any Locker will trigger a Loud Noise indicator for the Killer at the highlighted Generator's location.
If the Killer is in a 24 meters range from the generator while the Loud Noise indicator is triggered his location will be revealed by the Survivor Instinct (not aura reading).
Red Herring can only be triggered once every 60/50/30 seconds.
POISED
Achieving goals boosts your confidence.
After a Generator is completed, you leave no Scratch Marks for 10/14/18 seconds.
You also gain the Haste Status Effect for 10/14/18 seconds, moving at an increased speed of 7% each time a generator you were working on is completed.
ANY MEANS NECESSARY
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Resetting a pallet while in the killer's Terror Radius grantsvyou a token up to a maximum of 3 tokens.
Each token grants you a 25% stack-able bonus in the Escape category.
The Bonus Bloodpoints are only awarded post-Trial.
Any Means Necessary has a cool-down of 120/110/100 seconds.
BABYSITTER
While you have a reputation for being self-centred, you risk it all to help those in need.
When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail for the next 8/12/16 seconds.
Both you and the Killer see each other's Aura for 4 seconds.
Chasing the Unhooked survivor while the effect is active and farther than 12 meters from the hook will give the killer the Hindered Status Effect, moving at a decreased speed of 5% until the chase ends and the perk's effect has expired.
BLOOD PACT
It's as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance.
When you or the Obsession are injured, you both see each other's Auras
After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 7 % for 6/8/10 seconds.
When you are the Obsession taking a Protection Hit for another Survivor or healing them from the dying state will make them the Obsession and reactivate the perk.
If you or the Obsession are cursed your auras will be shown each other when in a 24 meters range.
BOIL OVER
You are a battler and do everything to escape a foe's grasp.
Your Struggle Effects on the Killer are increased by 25/50/75 %.
You obscure the Killer's ability to see the Auras of Hooks that are within a range of 14/15/16 metres.
Breaking Free from the Killer's Grasp will obscure the Killer's ability to see all the Hooks' auras for 80 seconds.
BOTANY KNOWLEDGE
You transform plants found around The Campfire into tinctures that slow down bleeding.
Healing Speed and Healing Item Efficiency is increased by 11/22/33 %.
Your Bleed Out Timer is increased by 20/25/30%.
BREAKDOWN
Any time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is shown to you for 4/5/6 seconds.
A Hook broken by Breakdown takes 160 seconds to respawn.
Being unhooked after you have reached the Struggle Phase in single time will permanently break the hook and the Killer's aura will be revealed to you for 16/20/24 seconds.
BREAKOUT
You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle.
When within 6 metres of a carried Survivor, you gain the Haste Status Effect, moving at an increased speed of 7 %.
The carried Survivor's wiggle speed is increased by 12/16/20%.
This effect persists on the other survivor for 4 seconds after leaving Breakout's range.
BUCKLE UP
The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of up to 128 metres.
Survivors in the dying state far less than 14 meters from you recover at a 12/14/16% faster rate.
When you heal a Survivor from the Dying State to Injured, both the healed Survivor and yourself see the Killer's Aura for a duration of 6 seconds.
DÉJÀ VU
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
The Aura of 1 generator is revealed to you for 30/45/60 seconds, at the start of the Trial and each time a generator is completed.
Repairing generators highlighted by Déjà vu for more than 15 seconds will highlight another generator's aura not already highlighted by the perk for 30 seconds after you stop working on the first one.
DISTORTION
You start the Trial with 2 Tokens.
Whenever the Killer reads your Aura , Distortion activates and a Token is consumed.
For the next 6/8/10 seconds while Distortion is activated, your Aura and Scratch Marks will not be shown to the Killer.
Each time you or another survivor become the obsession a token is restored up to a maximum of 4 tokens
Distortion does not activate when you are in the Dying State or affected by Traps.
EMPATHY
Dying or Injured Allies' Auras are revealed to you when within 128 metres of range.
When a teammate heals another survivor the healer's aura is revealed to you for 12/16/20 seconds.
Empathy does not reveal Auras of Allies when they are in the Killer's direct contact.
FIXATED
When you have a goal in mind, there's no turning back; better to ask forgiveness than permission.
You can see your own Scratch Marks at all times.
While uninjured, you walk 10/15/20 % faster.
Increase by 1/2/2 seconds the time your scratch marks stay hidden whenever an effect that hid them expires.
HEAD ON
When your mind is set, there better be no one standing in your way.
While standing in a Locker for 3 seconds, Head On activates and highlight in white the locker to all survivors in a 16 meters range until you exit it.
While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range.
Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful.
You do not recover from Exhaustion while running.
Head On cannot be used when Exhausted or when you have accrued Stillness Crows.
LEFT BEHIND
You'll get the job done... No matter the cost.
When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you within a range of 24/28/32 metres and the Killer's aura is revealed to you for 4/5/6 seconds.
LUCKY BREAK
You've had your share of scrapes and bruises, but luck's always on your side.
Unlocks the ability to stop the bleeding for a limited duration.
Whenever you are injured and still, press the Active Ability Button to Stop the Hemorrhage. This action will take 5 seconds and can not be interrupted.
While Lucky Break is active, you won't leave trails of blood for a total of 20/25/30 seconds.
After this period the perk will enter a cool down of 40/35/30 seconds.
Healing yourself or being healed will deactivate the perk until you get injured again.
IRON WILL (nerf)
You're able to concentrate and enter a meditative-like state to numb some pain.
Hold the Active Ability Button while running and not injured to muffle your breath sounds completely.
Hold the Active Ability Button while walking and injured to silence the grunts of pain.
Performing these action for longer than 6/7/8 seconds will give you the Fatigue Status Effect. Survivors affected by Fatigue emit tremendously louder grunts of pain and footsteps.
Reaching the Fatigue or interrupting the actions will enter the perk a 35/30/25 cool down.
OBJECT OF OBSESSION
A supernatural bond links you to the Killer.
If you are looking in the Killer's direction your link will reveal your Auras to each other. The perk enters a cool down.
As the Killer's Obsession , this cool down has a 30/25/20 seconds duration. Otherwise, it lasts 40/35/30 seconds.
Each time the Obsession changes all the other survivors aura are revealed to you for 10 seconds.
Increases the odds of being the Obsession.
OFF THE RECORD
You've learnt that a quiet approach is sometimes best.
Once you are unhooked or escape from the Hook, Off the Record activates for 60/70/80 seconds.
While Off the Record is active, your Aura will not be shown to the Killer,Grunts of Pain caused by injuries are reduced by 100%, failed skill checks won't alert the killer and makes you invisible to the Killer Instinct.
OPEN-HANDED
Strengthens the potential of you and your team's Aura-reading abilities.
Increases Aura-reading ranges by 4/6/8 metres.
Auras shown to you are also shown to all the other survivors in a 4 meters range.
PHARMACY
You have a knack for finding medicine.
Searches through Chests are 40/60/80 % faster and the noises they cause along with their hearing distance are reduced by 8 metres.
Pharmacy guarantees an Emergency Med-Kit on your first completed Chest Search.
Increase all the Med-Kits you found in a chest charges by 16 charges.
PREMONITION
You have the undeniable capability to sense danger.
Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres.
Premonition has a cool-down of 40/30/20 seconds each time it activates.
Premonition trumps any of the Killer's stealth abilities.
Once the perk activates you're invisible to the Killer Instinct for 5 seconds.
REPRESSED ALLIANCE
You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage.
Repressed Alliance activates after repairing Generators for a total of 80/70/60 seconds.
When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the generator for 30 seconds, after which the perk deactivates.
All passive generator regression is also blocked during this time
Being cursed allows you to unblock the generator at any time by pressing the Active Ability Button again.
Affected Generators will be revealed to all Survivors by a white Aura.
SOLE SURVIVOR
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Your Aura cannot be read by the Killer within a maximum range of 28/32/36 metres for each killed or sacrificed Survivor.
If the Obsession dies all Survivors' aura are hidden to the killer for 30/35/40 seconds. This effect applies even if you are the Obsession and die.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
SOLIDARITY
Sharing painful experiences has the power to heal.
While injured, healing a Survivor without using a Med-Kit also heals you at a 40/45/50 % conversion rate.
Staying in a 8 meters range from a survivor who shares your same negative Status Effects will decrease their duration by 20%.
This effect is stack-able with other perks and add-ons up to a maximum of 40%.
STREETWISE
Long nights out taught you to do a lot with what you've got.
Reduces Item Consumption rate by 15/20/25 % for you and Allies within a range of 8 metres.
Once out of range, this effect persists for 15 seconds.
Repairing a totem or opening a chest with an item in your hands will give them 8 charges back.
THIS IS NOT HAPPENING
You perform at your best when you are under extreme stress.
Great Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured.
Hitting a Great Skill Check while injured will also heal you by an amount of 10% of your self healing bar.
TECHNICIAN
You are apt at handling machinery with the greatest care and precision.
The noises caused by your Repairs and their hearing distance are reduced by 8 metres.
On a failed Repair Skill Check , there is a 100% chance that the Generator Explosion Sound will be prevented.
There is also a 30/40/50% chance that the regression caused by an Explosion will be prevented.
WAKE UP!
Once all Generators are powered, Exit Gates are revealed to you when within a range of 128 metres.
While opening the Exit Gates, reveal your Aura to other Survivors within a range of 128 metres.
While Wake Up! is active, you open Exit Gates 5/10/15 % faster.
If you are chased by the killer during the endgame collapse and you are the last survivor in the trial all the doors will start unlocking at a 50% conversion rate of your chase time.
Ok, obviously these changes would make survivors really strong and the same treatment should be served to killer's perks. Anyway, I think that even if they were to add three of the changes each patch the game would benefit (it shakes the meta and survivors have something to try other than new killers or killer buffs/nerfs)
Thank you for the attention!
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