Daily Idea: Survivor Perk/Thinking About Hex Totems Differently

so, with the introduction of soul guard we have seen and been exposed to having the survivor get buffs depending on if their is a hex totem active. that's kind of interesting. I like when perks get made that encourage interaction or provides information about the secondary objective of the game in the hex totems. so lets talk an interesting perk we could do that's centered around survivors and hex totems cause I think that's interesting.

Dark Knowledge: In your current life or a previous one you developed an innate sense for dark magic.

Progress on a hex totem is saved should you let go of the totem or be knocked off of it.


So I came up with this idea after playing against a very good doctor who ran a hex totem build, he had devour, ruin, and thrill of the hunt. normally this would be a big risk but he was able to keep us off those totems with use of his ability so the build was actually pretty strong for him and low risk. It brought the idea to my head though of what if their was a perk that saves progress on a totem? it would be a risk because there is a very good chance that the killer isn't running any hex perks. This would only be useful if the killer has a hex ruin, so it wouldn't be powerful normally but it would change the game when a killer runs multiple hex perks.

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