self care buff idea
personally i like the perk but a lot of people dont like it so i thought if this when not in a chase and you are injured after 60/50/40 seconds you will heal a health state what do you think about this?
personally i like the perk but a lot of people dont like it so i thought if this when not in a chase and you are injured after 60/50/40 seconds you will heal a health state what do you think about this?
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So you mean it will just passively heal a health state after 40 seconds without an animation even while running around like second wind?
yeah numbers arent rly important but somehting like that yeah
Passive healing is the strongest healing in the game because it allows you to do virtually everything else while getting your health state back (gens, unhooks, picking up slugged survivors, breaking totems, opening gates etc) which is why passive heals either come as an ultra rare one time use item or a perk that has heavy requirements.
Using Second Wind (to name a sample for passive heal requirements) requires you to heal someone else for 1 complete health state, get hooked and survive for half a minute afterwards without getting downed afterwards.
Or Inner Strength: Requires breaking a totem, searching and using a locker for 8 seconds which means you can't even use it if your teammates break them.
Your version of Self Care has no "actual" requirements which means the only way it could ever be balanced would be very bad values like outside a chase for 150 seconds or something like that which wouldn't be fun to use.
Long story short:
Making it a viable yet balanced passive healing perk would require more conditions than just being outside a chase for a short period of time.