Freddy Rework Suggestion
After the Q&A video talking about a possible freddy "inverted power" i started thinking...
Why not revert something more?
My idea:
What if instead of seeing survivors when they are outside his terror radius, he can see them only if they are "Inside" it? and what if for every survivor he pull inside the dream his terror radius increase?
this is the base, than, no progression wile you are in dream state/can't wake up with self care or watever, i dont care for that right now.
Also they can add other effects, like, if 3 or more survivors are in dream state (or dead) they get additional debuff... like slower speed, less skillcecks, inability to fast vault etc... that will push freddy to not tunnel but to look for more survivors to pull inside the dream...
Also, since devs seem to be more prone to buff addons more than the actual character, they can give a red addon, for example that pull all survivors inside the dreamworld when the gate are powered, or (unless they have adrenaline)
gonna add other suggestion as they came to my mind :P
Comments
No one cares about poor freddy... ç_ç
I'd like to test this, but it might be a bit too hard to escape freddy once you're in his TR. In DBD, survivors has 2 things to learn: how to be discreet, and once tailed by the killer, how to be able to loose him/her sometimes ... repairing generators, are just a clock telling you how much longer you must remain unseen and/or safe away from the killer. If a killer's ability could negate somehow, the furtivity contest, or the chase contest, the game would be probably felt as "unfair" by its players, because anyone could be downed, regardless of their efforts, as long as the clock would be ticking.
Same here
!
As far as I know, the current problem with Freddy comes from the fact he needs to find survivors (like any other killer), and then put them asleep and wait 7 seconds before being able to hit them. Since most survivors run Self Care, and generally know how to awake themselves, those 7 seconds PER CHASE invested by Freddy are quite not worth the trouble.
I'd like Freddy to remain mostly as he is, but it might be interesting to create a mechanic where his power is not the only way survivors are going to fall asleep. In fact, if there were some sort of invisible timer on each off them, at the end of which they will fall asleep, Freddy might see them (since he can see people in the dream world) and chase them like any killer would ... his ability would just anticipate the timer's trigger.
Here's an example:
Each player has a counter going from 0 to 100. Upon reaching 60, the character is pulled in the dream world. As long as the survivor has a "slumber" score of 60 or plus, he will remain in the dream world.
The timer is increased by 1 for each passed second and might be modified in the following way:
+3 for each second spend in a locker.
+2 for each second motionless
+1 for each second spend walking
+2 for each second spend crouching
+2 for each second spend doing stuff (healing, awakening, cleansing, repairing, sabotaging, ...)
+5 per second, for a duration of 20 seconds, when hit by freddy's special power
-1 for each second spend running
-5 per second when a teamate "awakes" you
-20 for missing a skill check
The countershall be freezed for downed survivors, and shall reset on the hook.
With this set up, I believe the survivors will pressure themselves to not stand still and run around as much as they can to escape the Nightmare. Sooner or later, they'll fall asleep by themselves, and Freddy might sometimes have the opportunity to ambush them as soon as they enter the dream world. Also, a survivor deep in slumber (ex: 100) will not be able to awake himself with a ridiculous single missed skill check. Freddy will have time to hunt that survivor before he awakens.