New killer idea: the relic interesting gameplay

Looks like a male version of the plague in that his flesh is decomposing as well. He is dark skinned (where his skin is not decomposing). Essentially he's got a mummy vibe. He has a dog helm similar to that of anubis.

Just like the plague, tall and fast. His weapon are those two staves shaped like ankhs that can usually be seen in pictographs of anubis.

This killer has tracking abilities through visual and auditory cues

His powers are:

Omens: survivors that stay in the same area 60 seconds (yes, this also includes when repairing gens or hiding in lockers, or healing more then one survivor in the same spot) have a murder of crows (since we are in the realm of the entity) circle overhead covering a radius that is 8m. The killer will be able to see through visual cues that survivors are lingering there.

His active power allows him to mark a survivor. By hitting them with the spiritual staff (as opposed to his physical staff which is used as his basic attack). Marked survivors have a crow fly over their head for 60 seconds. This ability has a 100 second cool down time.

Through a rare add on. Murder of crows can be changed to a locust swarm. Survivors performing actions under the locust swarm are constantly pelted by locusts resulting in extremely difficult skill checks.

Marked survivors are at the end of the 60 seconds are pelted by a cicada causing them to scream, revealing their location to the killer.


Signs: much like premonition when facing in a cone direction towards a survivor 25-30m away the relic can hear the croaking of frogs (cicadas which are much louder through an uncommon add on) (through a rare add on all noises during the trial are muted for the exception of survivor cries and grunts. Marked survivors (while using rare add on) aura are revealed to you for 60 seconds)


The craft: the relic can move totems where ever he wants. With a very long cool down. He must walk up to the totem and mark it. Then walk to the spot he wants to move it to and mark the spot. The totem will be transfered. It is a transference and not a pick up carry intractable because obviously you would just be able to pick up a hex totem and never put it down-so a transference is better. This power has a 120 second cool down time so he cant just change totem locations all willy nilly whenever he wants. And totems being cleansed (even if they are marked) can not be transferred since they are being interacted with). Hex totems will not transferred if placed within 20 meters from each other (For the exception if placed on different levels in the map), or in the basement.


Hex: infestation

The pallets in the trial are infested with mites. Pallets disintegrate 8/6/4 seconds after being dropped. pallets will not disintegrate if placed back up by yuis perk

Hex: dark portals

For every 3/2/1 totem cleansed, gain the active ability to respawn at random one of your already cleansed hex totems.


Hex: Plutonic

Gain a token for each hex totem cleansed for a max of 5 tokens

These tokens are added to any other perks that use tokens. If running more then one perk that uses the token system the tokens awarded from this perk will be distributed among each perk one by one and at random


In his mori he holds out one of his staves causing the ground to become LIKE quick sand. The survivor begins to slowly get buried until all that's left is one of the survivors hands sticking out of the ground ✋


The map can be an egyptian tomb with the exit actually being the opening to the tomb. Map can have an altar room, a sarcophagus chamber, and catacombs.

Comments

  • This is the corresponding survivor. I will have their lores up soon.

    @HEXSLAYER999 said:

    I have an idea for a survivor

    A witchy/pagan/esoteric character.

    Perks could be:

    Third eye: active ability. After cleansing a totem this ability becomes active. Once activated the survivor can clear their mind of dr.s maddness status effect/plagues sickness/pyramids tormented status effect. (Or any unique to specific killer status effects)

    Can only be activated after cleansing a totem.

    Stackable with inner strength (the balance is the more ppl that use it, perks that work with cleansing totems-the less totems there will be available.

    Reiki Master or (ahem) hex slayer:

    Basically slightly faster cleansing speed perk. Tier 1 is much slower then regular cleansing. Tier 2 is maybe like 1/2 a second faster then normal cleansing. Tier 3 is like 1 second faster

    Healing aura: healing action button. Becomes active when a survivor is injured or in dying state. Survivor heals injured survivor at whatever distance (but at a much slower rate then regular healing-maybe at recovering from dying state speed; Just like when healing/selfcare survivor cannot move while healing from distances (cool fingers on temple animation when perk is in use). While the perk is in use the survivor healing's aura is revealed to the killer.

    This ability is cool because if an injured survivor is being chased/or in dying state they can get some progress on being healed; this also gives the killer the option to stop chasing an injured/searching for downed survivor and to go after healing survivor.

    Also if injured survivor is in chase long enough, (i emphasize slow healing speed-the equivalent of recovering from the dying state) healing survivor can fully heal injured survivor while in chase.

    Maybe when there are multiple injured survivors you can select by using one of the analog buttons

    This perk does not stack with med kits-it does stack with botany knowledge, auto didact and solidarity.