Dbd question

Have you guys thought about adding more game modes? Maybe an objective other than getting generators. Also, I would really like to see a 5th perk slot be implemented. Maybe have it so that you can choose 4 perks + choose one of the 3 teachable perks. So 5 perks in total. It would be a new way to build a character. Another thought would be for a hex perk to be placed by a killer instead of it instantly spawning. The ruin perk takes away too much time at the beginning of a game, teammates go down and it’s just a waste. The idea of the killer placing its own hex gives time for the survivors to start generators and gives the killer a chance to hide the hex in a good spot. If not, make the ruin perk be every other skill check or something

Comments

  • They mentioned in today's youtube Q&A a secondary objective but gave no specifics. Possibly something to reward extra points? They have mentioned before giving the killer time to place the hex totem would take too much time. They did however mention reexamining totem placement(not near generators on hills etc...)

  • The killer should be able to take the time to re-light a non-cleansed dull totem after the original is cleansed, or move the hex to another dull totem if they find one that seems more hidden.