Hillbilly over-reaction
Hillbilly in the new ptb is having a cooldown mechanic. Let's look at the drawbacks
So it doesn't stop you from chainsawing infinitely across the map?
It doesn't stop you from coming out of a chainsaw sprint and then waiting a second before instant downing a survivor? Ie the period between when you would of missed a cross map anyways and are in the cooldown phase (overheating goes down during chainsaw cooldown)
What it does stop :
Feathering forever - you can no longer just walk up to a survivors behind forever to get perfectly close for an instant down, and instead have to precharge and aim (think an iri head huntress at about 5m) or if you do, you, survivors can loop around your tight model giving them a chance to avoid and run out your overheating rev timer. - seems fair
Continuously baiting a pallet - holding your chainsaw out forever at a high rev coming round a corner to bait a pallet destruction/hit. It simply puts a timer on how long you can do this for. At base it already looks like you can do it for the amount of time a good billy would already do it for. Punishes going for hits/pallet baits you wouldn't hit.
Disallows getting an instant down after finding a survivor during a chainsaw sprint across the map. - currently it's only the chainsaw cooldown stopping you from revving again and hitting a survivor. Good billys know that his cooldown add-on set is actually incredibly good when paired with carberator tuning guide. It's no double speed addons/double charge add-ons or turning speed but it allows you to get hits that you normally wouldn't be able to. - what this change does is simply allow time for a survivor to recover from possibly being in the middle of nowhere, to get to a loop, whilst the Billy has to make the decision of waiting to be off cooldown or preforming an m1. Balanced, I like.
What he gets buffed =
Turning add-ons are now a brown, with likely bare minimum a yellow variant too. This allows for curve Billy's to be much more often, and allows new ones to learn him easier on a more "crutch" add-on set. Depending on the values of this add-on set this could be seen as a net *buff*
Iri add-on is "speed limiter" but you keep charging through pallets. - that's an assumption based on the text and likely needs greater clarification. My impression is that it's only speed limiter after going through a pallet. (which is incredibly strong). Even so without that stipulation, pallets basically become a non issue with this add-on as getting a pallet throw will just result in a hit - similar to huntress
His charge speed add-ons likely still exist - just balanced out by not being able to instantly rev afterwards
All in all super hyped for these changes. Please wait people before the ptb before you start hate threads on the devs and "threaten to leave the game". Its childish. Wait until the changes can even be tested, and then make your appraisal. If you choose to leave the game fair enough, but wait and see. Plus it's simply ptb changes and can always be reverted based on player feedback, so the more of you testing, the more feedback they can get and who knows maybe you'll even like/enjoy the changes who knows.
Just wait and see.
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