Server Side Hit Validation & Tick Rate: New Options for Players?

This sounds great but are we also getting a Client Update Rate option? In some games they allow users (at their peril) to limit the send or receive rate as some people have limited connections. My connection is fine but I am asking for friends with limited connectivity that often have to disable max send and receive rates for their games. This is assuming of course we will be sending information to the server at the same rate. Thanks.

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