Witchy/pagan/esoteric survivor

I have an idea for a survivor

A witchy/pagan/esoteric character.

Perks could be:

Third eye: active ability. After cleansing a totem this ability becomes active. Once activated the survivor can clear their mind of dr.s maddness status effect/plagues sickness/pyramids tormented status effect. (Or any unique to specific killer status effects) after 120 seconds/90 seconds/60 seconds.

Can only be activated after cleansing a totem.

Stackable with inner strength (the balance is the more ppl that use it, perks that work with cleansing totems-the less totems there will be available.


Reiki Master or (ahem) hex slayer:

At the start of a cleanse receive 1/2/3 extremely difficult skill checks. Successfully hitting skill checks rewards 1/3 progress (each) on the whole cleanse


Healing aura: healing action button. Becomes active when a survivor is injured or in dying state heal survivors at the same speed as recovering from the dying state/normal healing speed/healing with a med kit healing speed-i dont know how many seconds those healing speeds are). Survivor heals injured survivor at whatever distance. Just like when healing/selfcare survivor cannot move while healing from distances (cool fingers on temple animation when perk is in use). While the perk is in use the survivor healing's aura is revealed to the killer.

This ability is cool because if an injured survivor is being chased/or in dying state they can get some progress on being healed; this also gives the killer the option to stop chasing an injured/searching for downed survivor and to go after healing survivor.


This healing does not have skill checks.

This perk does not stack with med kit. Perk does stack with botany knowledge, auto didact and solidarity.


Auto didact skill perk prerequisite cannot be obtained by healing aura due to lack of skill checks. But healing aura can receive a buff in speed (by fractions of a second tbh) per auto didact stack.


Multiple survivors cannot use healing aura to heal the same survivor. Healing aura cannot be used on a survivor that is being healed directly by other survivors. Healing aura cannot be used on yourself, you can however make progress on healing yourself by synergizing solidarity with healing done by healing aura

Comments

  • This can be the corresponding killer.

    @HEXSLAYER999 said:

    Looks like a male version of the plague in that his flesh is decomposing as well. He is dark skinned (where his skin is not decomposing). Essentially he's got a mummy vibe. He has a dog helm similar to that of anubis.

    Just like the plague, tall and fast. His weapon are those two staves shaped like ankhs that can usually be seen in pictographs of anubis.

    This killer has tracking abilities through visual and auditory cues

    His powers are omens, signs, and the craft.

    Omens: survivors that stay in the same area 60 seconds (yes, this also includes when repairing gens or hiding in lockers, or healing more then one survivor in the same spot) have a murder of crows (since we are in the realm of the entity) circle overhead. The killer will be able to see through visual cues that survivors are lingering there.

    Through a rare add on. Murder of crows can be changed to a locust swarm. Survivors performing actions under the locust swarm are constantly pelted by locusts resulting in extremely difficult skill checks.

    Signs: much like premonition when facing in a cone direction towards a survivor 25-30m away the relic can hear the croaking of frogs (cicadas which are much louder through an uncommon add on) (through a rare add on all noises during the trial are muted for the exception of survivor cries and grunts.

    The craft: the relic can move totems where ever he wants. With a very long cool down. He must walk up to the totem and mark it. Then walk to the spot he wants to move it to and mark the spot. The totem will be transfered. It is a transference and not a pick up carry intractable because obviously you would just be able to pick up a hex totem and never put it down-so a transference is better. This power has a looooong cool down time so he cant just change totem locations all willy nilly whenever he wants. And totems being cleansed (even if they are marked) can not be transferred since they are being interacted with).

    Hex: infestation

    The pallets in the trial are infested with mites. Pallets disintegrate 8/6/4 seconds after being dropped.

    Hex: dark portals

    For every 3/2/1 totem cleansed, gain the active ability to respawn at random one of your already cleansed hex totems.

    Hex: Plutonic

    Gain a token for each hex totem cleansed for a max of 5 tokens

    These tokens are added to any other perks that use tokens. If running more then one perk that uses the token system the tokens awarded from this perk will be distributed among each perk one by one and at random

    In his mori he holds out one of his staves causing the ground to become like quick sand. The survivor begin to slowly get buried until all that's left is one of the survivors hands sticking out of the ground ✋

    The map can be an egyptian tomb with the exit actually being the opening to the tomb

    I will work on both of their lores soon

  • Third Eye - you could buff it and make it cure all abnormal afflictions on the survivor, not just killer unique conditions.

    Reiki Master - what would be the reason to make it cleanse slower at Tier1? Also, only 1 second faster isn't really worth it. Comsidering Thrill Of The Hunt slows cleanse speed down by 30% with all 5 still in play.

    Healing Aura - I would say make it Self-Care speed and not effected by buffs or debuffs in-play. That way it wouldn't be abusable if multiple people on a team had it and used it with Bottany Knowledge. Also, I'd say make it an action that doesn't offer skill-checks, since hitting greats would hurt the killer so much. And also doesn't stack with physical healing too. That way if the person wants to use a medkit on themselves, it would interrupt the Healing Aura user and kick them off the heal, also stopping them using until the physical heal is paused. Making it so you cannot be healed by a yourself or a teammate and also from a distance co-opperatively

  • I have a better idea for reiki

    Im going to update it now

    My reason however for the drawbacks is that gameplay does have to be balanced. Did you see the corresponding killer though?

  • @Onyx_Blue said:

    Third Eye - you could buff it and make it cure all abnormal afflictions on the survivor, not just killer unique conditions.

    Reiki Master - what would be the reason to make it cleanse slower at Tier1? Also, only 1 second faster isn't really worth it. Comsidering Thrill Of The Hunt slows cleanse speed down by 30% with all 5 still in play.

    Healing Aura - I would say make it Self-Care speed and not effected by buffs or debuffs in-play. That way it wouldn't be abusable if multiple people on a team had it and used it with Bottany Knowledge. Also, I'd say make it an action that doesn't offer skill-checks, since hitting greats would hurt the killer so much. And also doesn't stack with physical healing too. That way if the person wants to use a medkit on themselves, it would interrupt the Healing Aura user and kick them off the heal, also stopping them using until the physical heal is paused. Making it so you cannot be healed by a yourself or a teammate and also from a distance co-opperatively

    I don't want to buff third eye. I feel like with all of the abilities together it makes the survivor top tier already.


    I do however agree with healing aura, can i copy and paste your suggestion?

  • Nah, I guess the killer is in a different post? Well, the killer and survivor don't usually balance out, most of the time the next chapter introduces the balance to the opponents new perks from the previous chapter.

    Yeah you could paste that in :)

  • killer is right here

    @HEXSLAYER999 said:

    Looks like a male version of the plague in that his flesh is decomposing as well. He is dark skinned (where his skin is not decomposing). Essentially he's got a mummy vibe. He has a dog helm similar to that of anubis.

    Just like the plague, tall and fast. His weapon are those two staves shaped like ankhs that can usually be seen in pictographs of anubis.

    This killer has tracking abilities through visual and auditory cues

    His powers are omens, signs, and the craft.

    Omens: survivors that stay in the same area 60 seconds (yes, this also includes when repairing gens or hiding in lockers, or healing more then one survivor in the same spot) have a murder of crows (since we are in the realm of the entity) circle overhead. The killer will be able to see through visual cues that survivors are lingering there.

    Through a rare add on. Murder of crows can be changed to a locust swarm. Survivors performing actions under the locust swarm are constantly pelted by locusts resulting in extremely difficult skill checks.

    Signs: much like premonition when facing in a cone direction towards a survivor 25-30m away the relic can hear the croaking of frogs (cicadas which are much louder through an uncommon add on) (through a rare add on all noises during the trial are muted for the exception of survivor cries and grunts.

    The craft: the relic can move totems where ever he wants. With a very long cool down. He must walk up to the totem and mark it. Then walk to the spot he wants to move it to and mark the spot. The totem will be transfered. It is a transference and not a pick up carry intractable because obviously you would just be able to pick up a hex totem and never put it down-so a transference is better. This power has a looooong cool down time so he cant just change totem locations all willy nilly whenever he wants. And totems being cleansed (even if they are marked) can not be transferred since they are being interacted with).

    Hex: infestation

    The pallets in the trial are infested with mites. Pallets disintegrate 8/6/4 seconds after being dropped.

    Hex: dark portals

    For every 3/2/1 totem cleansed, gain the active ability to respawn at random one of your already cleansed hex totems.

    Hex: Plutonic

    Gain a token for each hex totem cleansed for a max of 5 tokens

    These tokens are added to any other perks that use tokens. If running more then one perk that uses the token system the tokens awarded from this perk will be distributed among each perk one by one and at random

    In his mori he holds out one of his staves causing the ground to become like quick sand. The survivor begin to slowly get buried until all that's left is one of the survivors hands sticking out of the ground ✋

    The map can be an egyptian tomb with the exit actually being the opening to the tomb


    And i updated the survivor. I made a thing and im proud of it