How to fix the Clown
The Clown’s intoxication should be reworked entirely. The balance would be making his intoxication stack like The Doctor’s madness and The Plague’s sickness. Each tonic makes you progressively weaker. The first hit makes you oblivious to him. The second blurs your vision. The third removes the your ability to drop pallets. The fourth makes you stop from moving almost entirely as you’re coughing nonstop. When he hits you the intoxication resets because of your adrenaline. If you become hooked they reset as well. Falling down reduces the stack back to tier 1.
His tonics are supposed to ruin your ability the coordinate... So how is it that you can still run, break totems, unhook, etc while being constantly intoxicated? Yet if the doctor zaps you once it stops you dead in your tracks. If this was real life you’d pass out from breathing too much of his nasty fumes. Have you ever tried doing something under the effects of a strong drug? You can’t. That’s why Clown sucks. You can still do pretty much everything while intoxicated! You suffer no penalties from him constantly hitting you with tonics either other than the base effects. If a killer cannot progressively stop the survivor from doing things then they’re obsolete period.
The Clown cannot mitigate his huge safe pallet weakness UNLESS he runs Spirit Fury, Brutal Strength, and Enduring. That’s a huge fundamental weakness. Which means the clown can only play one way.
Comments