The chase music and terror radius should go silent whenever Spirit start to phase walk

Whenever Spirit starts phase walking she is supposed to make some sort of vacuum sound but its difficult to hear it because of the loud terror radius/chase music. It's like playing against old prayer beads which we all know was very boring and annoying. Also same goes for Spirit due to the loud music she won't always hear survivors (perhaps why the majority of them run Stridor) and she relies heavily on sound to win the chases. Do you agree that the music should go silent when she phase walks?

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