How about a mode ?
I know that the Devs don’t want to change the core game what so ever, and i respect their decision.
But i thought of a game mode that might be fun for like a limited time.
The name of the mode would be "Monstrous Entity"
The game would be on the current maps but a little more ominous (heavier fog / lighting / etc).
The game concept would consist on forcing the survivors to face the killer head to head fashion but also with some tactic involved and not what we have currently that incentivizes survivors to hide from the killer.
Survivor are going to get a special event flashlight (consumable) that are going to use in game (if they win the game they will receive the item on their inventory like a normal flashlight to use normally), they will also have the option to choose from 5/7 perks and can only chose 2 to use in game (the perks will range from being able to get hit 1 more time before going down to cooldown reduction to use with exhaustion perks or even boosted speed in actions), to win the game the survivors have 2 possible winning conditions.
The first way to win the game:
Survivors need to find the killer and point the flashlight to the killers (back / front / side / etc) to lower the killer’s health if the killer’s health reaches 0 the entity will turn on the killer and consume him (like pulling him to the ground or something like that).
The second winning condition:
The survivor’s need to cleanse scattered totems around the map (7/8 or even 9 totems total), these totems will have skill checks and take a bit longer to cleanse than normal totems (the killer is also noticed by a yellow aura on the totem that is being cleansed), after cleansing all totems survivor will still need open the normal door (the time it takes to open the door would be the same).
Killer’s are going to receive an Health bar (like the end game collapse bar) they will also receive permanent buffs throughout the game, faster vault speed / Stun resistance /Pallet breaking speed / etc (not game breaking buffs but enough that you feel a little bit stronger) and the killer will receive these buffs by time passed in the instance (game) by just an subtle audio sound ( survivors will also ear this sound to be notified that the killer is getting stronger), while getting stronger the killer will slowly change appearance (more disturbing and menacing)
The killer will also be able chose 2 from 5/7 base perks that will aid him on the pursue/ knocking down survivors.
Killer’s will be able to use their base abilities (ex: clown’s bottle)
The killer wins the game by killing all survivors.
There will be limited killer’s to chose from, the killers I thought were: Clown / Wraith / Doctor because their abilities don’t actually damage survivor directly (ex: Billy Chainsaw / Trappers traps / Death Slinger Harpoon Gun)
I would love to see more killers but for now that is what I thought.
And we can’t modify license killers that much…
Obviously that the number of totems, perks or bonuses would be tweaked for a more balanced experience for killer and survivor.
This is just a basic idea that could work on DBD… since we don’t change the base game that much.
I would love to ear the opinion of the community or other ideas.
I just love to think about modes that can bring another element to the game but don’t go has far has changing completely the base game.
Comments