Environment hazards

What if maps would have enviromental hazards like this

For example walking throught certain passages on old buildings will make survivors fall. (just imagine that running from the killer you suddenly fall and you need to adapt your route to it or even the killer can fall of it)

Throwing a pallet in certain areas (old building like asylum) have a chance tp produce a rock falling injuring survivor but blocking the way (So basically survivor would get injured but he could escape of killer sight)

On saloon map that man that its hung have a certain chance to fall making survivor to stop repairing and warning the killer.

On badham school the pipes have certain kind of routine that will drop hot air. If survivor pass throught em got injured. If killers pass thro it they get blinded a few secs

Comments

  • @Primalux135 said:

    What if maps would have enviromental hazards like this

    For example walking throught certain passages on old buildings will make survivors fall. (just imagine that running from the killer you suddenly fall and you need to adapt your route to it or even the killer can fall of it)

    Throwing a pallet in certain areas (old building like asylum) have a chance tp produce a rock falling injuring survivor but blocking the way (So basically survivor would get injured but he could escape of killer sight)

    On saloon map that man that its hung have a certain chance to fall making survivor to stop repairing and warning the killer.

    On badham school the pipes have certain kind of routine that will drop hot air. If survivor pass throught em got injured. If killers pass thro it they get blinded a few secs

    Or in the Game map tipping over a small bucket of blood, making it slippery for anyone? Or in Lerys causing a live wire to momentarily stun. Or on the swamp ignite a small pool of gas and create a temporary barrier for either side?

    Would have to be careful not not cross from horror into comedy though.