All perks should have a bloodpoint earning increase (distressing/prove thyself.) same with offerings

Idk if im the only one out there who thinks this but i believe all perks should have a secondary effect centered around bloodpoints for the category most related to the perk. would help to fill all categorys of bloodpoints easier and make all perks useful (whilst not taking away from their current effects or uses.) This wouldn't be extra bloodpoints, just filling the category faster.

Same with the offerings ie the wreaths/sachets/blossoms. ie a brown bp offering would grant a bonus to speed for the same category it increases to the same degree - Boldness 25% increase would also have an increase to points gained.

This could also be done to escape cakes/streamers/envelopes. you get more bloodpoints, but you get them faster, througout a match, which would make farming bloodpoints an even less likely occurance then it is now.

as examples of what this would look like :

ie Deliverence/Decisive strike/Sole survivor being survival based perks would grant a 50% bonus to gaining survival bloodpoints. ie you escape you get 1.5x the bloodpoints.

Enduring/brutal strength being chase perks, would grant a 50% bonus bloodpoints to chaser/hunter emblem.

Perks that don't really fit into any of the 4 categorys (shadowborn/technician) or fit into too many (adrenaline/discordance) could be given a 25% increase to all categorys to just increase all bp gained (Again not extra bp, just more earned per action)

Should be easy enough to add too, 4 tags per side, (plus an extra 1 if they chose the 25% increase route) and copy and paste onto all perks in the game.

@Peanits @not_Queen Do you think this would be a good addition to the game? diversification of builds through bp increases along with making it easier to fill any category of bp based on whatever perks your running? it wouldn't screw with bp gain in most cases, nor really make it faster then it should already be.

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