New Survivor perk to add a layer of thought to the game
New Survivor perk
A Pact with the Entity
You have struck a deal with the Entity testing you
The survivors are granted a shared hex totem (only affects those that bring the perk at their respective tiers)
The entity grants 3%/5%/10% bonus generator repair speed.
However should the survivors cleanse their totem those with the pact will be punished with -3%/5%/10% repair speed
upon gates being powered the pact is ended freeing up the totem for NOED should it be run.
(survivors do not see the aura of their own totem) (killers do not see the aura of the survivors totem).
Comments
Why would Entity help survivors? The meaning of pact is basically that its a deal, which are good for both sides. Survivors don't even have anything to offer for Entity. And also, it breaks lore, y'know.
it's the idea that at least going with current game play there is no risk of cleansing totems as a survivor and right now with things like Ruin being a meta perk many survs the second they see that quit doing gens all together and totem hunt. This adds a layer of thought to the game in which in the same regards that a hex perk for a killer high risk high reward survs have the same thing of a strong buff to help them escape, but should they go for totems they run the risk of punishing themselves or fellow survs should one of them have brought this perk. and in terms of lore the Entity enjoys testing survs in various ways so I don't see how it conflicts.
Yeah-yeah, cool mechanic, whatever. My point was: IT BREAKS LORE. Making pacts with Entity is impossible. You can't reason with Entity, since all it wants is you suffering, nothing more. Entity NOT gonna help you in any way possible. And Entity isn't testing survs, it just feeding with survs's hope. And, maybe laughs, while they slowly turning into despair.