Hex: Hide and Seek
Cool suggestion for a Hex perk would be that the Hex: Hide and Seek makes all Hex totems including the suggested perk to appear as dull totems until the Hex/Dull totem is broken then all remaining Hex totems will light back up as normal. Maybe the difference in tiers for the perk would be associated with how many Hex Totems it can mask as a dull totem for example tier 1 can mask only two (the perk itself and another hex perk), tier 2 can mask three hex totems and tier 3 can mask 4 hex totems.
Comments
Interesting idea, but I hate it to be forced to use a 2nd perk just to use a single hex.
Hexes need a rework if you ask me
I agree, but if you think about it this Hex combined with Ruin could possibly help all killers dramatically in the start of the game by forcing survivors to find every dull totem and break them instead of gen rushing at the start of the game so the trade off is worth it.