This DLC has impressed me in so many ways...
So I went into this with relatively low expectations.. Any DBD vet can tell you that lisenced dlc on the killer hand has a streak of being lower performing killers , couple this with the design limitations it takes forever for those characters to be relevant..so far only freddy has risen from there..and that took literal years.. However it looks like that streak may be coming to an end, Pyramid head at first glance seems crazy but when you look deeper you see theres a lot to him.
When it comes to designing a killer it's all in the detsils..my personal philosophy in DBD, a killer needs 2 things to have higher end play relevance , a map pressure tool and a chase tool , this is what makes pyramid head such a genius design. First off he has a chase tool, his line attack..good for anti looping but takes practice to use and has a wind up to want survivors to pay attention..and if you successfully dodge you have time to make a decision on where to go next..a nice ability that requires practice to master , secondly he isnt addon reliant..his addons help him but dont make him what he is..this design is ideal because it let's people achieve his potential through practice over grind..and thirdly..his pressure tool is absolutely beautiful and unique, banishing survivors to an alternate sacrifice cycle while you get to keep pressuring the team without massive time loss? Pure..freaking..GENIOUS! Even the perks on both ends have at least SOME potential to shake up how the meta plays out..I hope this is how they plan to handle chapters and reworks from now on because devs...THIS is the future this game deserves..You bet your ass I'm grabbing this dlc day one..you've earmed it
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