An idea to rework This Is Not Happening.
With releasing the 3.7.0 patch Great Skill Checks became a lot less rewarding. The progression bonus was decreased by twice, from 2% to just 1%. Though such change is meant to improve the game's health entirely, it indirectly, but greatly nerfed already bad perk called This Is Not Happening. It increases your Great Skill Checks while Injured by 10/20/30%. As you see, the worth of this perk is very very low, the only purpose to pick it is to complete the archive challenge "This is Happening".
As the title says, I suggest an idea of making the perk something completely different:
THIS IS NOT HAPPENING (TINH)
The more the Dark Energy faints, the more focused and concentrated you are.
- While Repairing Generators and Healing, Skill Checks trigger chances are increased by 8%
- Each time a Totem is cleansed by any Survivor, Great Skill Checks while Repairing and Healing become bigger by 10%.
- If 3 Totems are cleansed, Great Skill Checks result in 2% Repairing and Healing progression.
- If all 5 Totems across the map are cleansed, Great Skill Checks result in 3/4/5% Repairing and Healing progression.
What is the idea
It is similar to the Killers' perks Dying Light and Huntress Lullaby. You do certain actions to grow the power of the perk. With TINH you need to complete the Survivors' Secondary Objective to have true value of the perk. Doing Totems now is very unrewarding action right now. In purpose of possible preventing the team from being NOEDed Survivors waste SO MUCH time, and the spent time very often result... just Bloodpoints. If the Killer doesn't run NOED - doing totems is detrimental. I want to see more perks rewarding Survivor players from doing things other then Gens. Inner Strenght was a good step, but the game imho needs more.
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