In a killer perk rut

So I've been noticing that whenever I try to think of running a new perk build I always end up either going back to BBQ, Bitter murmur, Nurses calling, and one whatever slot or I realize I need some other teachable perk unlocked to make a new build.

I'm working on grinding levels on each of the characters. So far I have Leatherface, Wraith, and Nurses teachables unlocked.

Does anyone have any good suggestions on who to level next for their teachables?

Comments

  • My build is always.

    BBQ, Corrupt, Pop and Shadowborne.

    Trade Shadowborne with Thrilling Tremors?

  • Rank 1 killer main here, i generally play every killer but main nurse. A good all around build for almost any killer is:


    BBQ, PGTW, Sloppy Butcher, Corrupt Intervention


    Depending on your killer you may swap out sloppy for something else. Like say, leatherface or billy don't get much use out of sloppy since they generally down a lot with their power. Same with Legion which doesn't get much benefit since hits in your power don't count. In these cases, i'd swap it out.

    In general, if you find yourself having a hard time finding people, swap out Sloppy butcher for Whispers. Whispers is great because you know you are patrolling the right area, this is especially useful on slower killers who can't patrol as easily like huntress.


    Corrupt Intervention gives you some early game slowdown making it so you only have to patrol 4 gens for 2 minutes. Depending on the killer you play this can be huge.

    PGTW is easily the most consistent slowdown perk in the game.

    Sloppy butcher is great at slowing healing down. Generally if you have 2 survivors you can go after, and 1 is injured, focus the uninjured one and get them injured, with sloppy you want to swap targets a lot and spread the damage around. Once you get later on and their whole team is injured they need to make a choice to spend a long time healing or not.

    BBQ is great for bloodpoints and information. If you hook someone you see everyone far away, and can run to a gen, it also synergizes really well with pop, because it tells you where to go right after hooking. If you see nobody, either they are hiding in a locker (wasting their time) or their are nearby. In either case, it gives you a chance to patrol around the hook, because if they are in a locker, then they aren't doing a gen and you have a few seconds to look around. If they are just hanging around you immediately get to start your next chase. If you saw literally nobody, then you can start a chase, hit a guy, then turn around and often find another survivor starting to unhook. Synergizing well with sloppy, because now you got 3 injured and can start a chase.


    There are definitely more optimal builds for some killers, but i think this is the best all around one that works on almost any killer, except for maybe nurse. Personally i find nurse too slow for Pop to be useful (nurse main here) and prefer to go with surge.


    So generally, i'd say, grab clown for pop and plague for CI. Then from there pick what's fun