Why all talk about op/metaperks?
I really don’t understand all the discussions about metaperks, every side ask for nerfs of the other... but every of these perks have a counter, for example
DS - don’t tunnel or slug a few moment DH - bait it out SB - bait it and go for another surv or use mindbreaker Iron will - stridor Unbreakable - don’t slug or tunnel bc DS Head on - bait it or grab fast from side
Noed - clean totems BBQ - go into locker/ be in terrorradius/ use distortion Make your choice - unhook in tr or if you are injured Devour hope - unhook in tr and clean the totem
In my opinion there is no perk op and why should a killer or survivor should use a bad perk like monstrous shrine or wake up? It’s normal that a player want to use his favorite perks. Some other good perks you see just run by soloplayer like bond or empathy, it’s not useful for swf.
I think we don’t need a nerf of all this „metaperks“, we need a buff of all these bad perks.
Comments
DS so what is the counter when the survivor also uses unbreakable? O yes thats right none.
Noed: As solo survivors you dont know how many dull totems there are left
And yes i believe bad perks are in a need of buffs. I am pretty sure the devs are planning to buff the weaker perks.
Just go for the unhooker, so there is no problem with ds
It only hurts during the egc if you want go for the unhooked survivor. But why you need this kill if the killer don’t get a kill during the whole game? Or you can eat the ds at the beginning, so it’s no problem during the endgame.