Breakout DLC Idea

This is mostly for fun, let me know what you think or what ideas you have


Killer: Frank O’Malley aka The Convict

Frank was born to a mother doing a 3 year bit for armed robbery 8 months into her first year. The state placed him in foster care to a menacing father that valued strength over everything else. Anytime Frank stepped out of line his punishment was dealt with swiftly and severely and not just with typical wanton abuse but also cruel tests of strength. That is until Frank turned 12. Late one night he took a metal pipe to his foster fathers head while he slept, and then to his foster mothers as well. He was arrested and placed in a boarding school for boys. While he loathed his adopted father, the lessons of strength and aggression he had taken to heart and whether he was in or out of prison he always maintained an enormous size, easier to lash his hatred and anger out on the world. When he was 42 he had spent only a year outside of an institutions walls since he was 18. And he’d lost count of the number of skulls he’d crushed with various blunt objects. One day he noticed a guard left his cell unlocked, and the gate at the end of the hall was unlocked as well. At the end of the hall was Mickey, seeing Mickey about to escape without having told him filled Frank with as much hatred as he’d ever felt. Frank chased a screaming Mickey through the darkened gate, and neither inmate was seen again. Presumed to have escaped despite everything being locked down.


Power: Ruthless Strength


In life Frank was always a little faster and stronger than the other inmates, the entity has pushed his prowess even further making his speed 120% faster than survivors and breaking pallets 50% faster than normal.

Terror Radius: At 48 meters Franks footsteps can be heard in the distance thumping along, at 40 meters the heart beat begins.

Look: Oni sized with jet black hair and short beard.


Perks:


Wicked Game: Pressing the active ability on a regressing gen causes the next 1/2/3 people to touch that gen to lose a health state (does not inflict dying and only applies to one gen). Takes 1 second to apply.


Salt: Survivors in the dying state bleed out 30 secs/45 secs/ 1 minute faster.


Hard Luck: Survivors Luck is reduced by 50%


Map: The Yard

Im not a map designer but essentially a map in a prison yard


Survivor: Mickey O’Connor - Mickey had been bullied most of his life until he met his boys. They weren’t a gang exactly, but they weren’t keen on working either. After a botched robbery gone wrong Mickey ended up in prison doing 25 to life for 2nd degree murder. Unfortunately that was just the beginning of his problems. Inside he didn’t have his friends anymore and had somehow managed to earn the ire of Frank, a hulking brute of a bully. Frank beat Mickey furiously, taunting him day in and day out. Letting Mickey know the only reason he didn’t kill him was that he enjoyed beating him to much. One night Mickey noticed his cell had been left unlocked, then he noticed the gate at the end of the hall was unlocked as well. He thought “this is to good to be true” until he heard the clobbering foot steps of Frank behind him fast approaching and realized it was. He screamed and headed for the darkened gate never to be heard from again.


Perks:


Bully : stunning a killer causes a 150% speed boost for 3 secs. Causes the exhaustation status effect for 60/50/40 secs.


Take a beating: being both exhausted and injured hides your scratch marks for 10 secs.


Shy: stunning a killer hides all aura reading abilities for 10 secs

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