Here's a probably good idea; every chapter comes with a "global" perk for survivor and killer

Now, if you don't know what a global perk is, it's a perk that any character can get without unlocking teachables (This is not happening, monstrous shrine are examples). It might be a good idea to start releasing a global perk every chapter so that the devs can start introducing somewhat more powerful perks to shake up the meta whilst not being P2W (which they don't want to be branded as). This allows for more diverse games a lot longer then the ~3 day hype of a new set of perks before they're discarded as unviable and worthless outside of niche's at best, since it gives everyone a more powerful perk than "I can heal someone else for a healthstate at the cost of my own" or "I can make you exhausted if your gen is less than 50% done" that's readily available to all players.

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