I've had my mind changed on alot about balance
So from my perspective. Survivors main complaints are about dying. This killer is too strong this one tunnels I'm facecamped every match moris ect ect.
No interactions with the killer feel good because if they kill you, you dont play. If they hook you... you sit and wait to be saved If your slugged it's the same.
Camping and tunneling complaints are born from the feeling you should have more lives to live
From the killers perspective emblems, BP, and entity displeased everything about this game demands a 4k
while the game isnt balanced for it. Its built to punish survivors mistakes and if they dont make any you dont have a chance in hell. Dev's mission is 2k-2E
This game needs an offline bot mode you can earn BP in to split the playerbase into two factions, the casuals and the competitive.
This game needs clear killer role objective to be torturer not removal and the game system to support this
This game needs a strong secondary objective so that escapes and kills dont determine victory a horror meter if you will
so that even if your squad gets 4kd and normally would feel like you lost you can still "win" the trial and even as killer if 3 people escaped you can still have completed your goal as torturer of the survivors (like the lore suggests) and eak out a victory
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