Why killing Survivors is much more important than hooking them lots of times?
I see the problem with the Devout Emblem.
like, why killing only one Survivor (20%) is as worth as hooking all Survivors at least once plus hooking them 9 times (10% from the former condition and another 10% for the latter). I don't get it. Hooking all Survivors many times is WAY more difficult.
The description says "represents your ability to kill". But it is bullshit. The other 3 emblems nicely represent killer's true ability to kill.
- GATEKEEPER is about bothering Survivors, or about your potential at preventing from escaping through completing the main objective.
- MALICIOUS measures how you make Survivors busy by injuring and hooking them constantly, it measures your skills at reducing their chances of Survival by applying huge pressure.
- CHASER represents your ability to catch Survivors, or to successfuly and quickly shut down chases.
- devout - it just counts your kills LOL
Thats amazing. The Entire Emblem just counts how many kills you did no matter in what way you got them..
Devs, just why? To discourage Killers from farming? But it also trivializes the whole Killer job. Players aren't rewarded for hooking so many times or from playing nicely..
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