So many bad perks could be good

There are so many bad perks that wouldn't be OP, even if they had all their conditions and downsides removed/changed.

Second Wind- Remove the heal teammate requirement. Broken for 30 seconds after unhooked than healed.

Solidarity- 100% heal conversion rate.

Off the Record- Immune to Aura Reading and makes no injured noise after being unhooked once.

Lucky Break- Leaves no blood all game.

Deliverance- Free first unhook. Broken for 60 seconds. Killer sees your Aura for 5 seconds.

Any Means Necessary- Puts up pallet in 3 seconds. 90 second cooldown. Loud noise notification.

Fixated- +20% walking speed injured and healthy. Can see all scratches including others.

Urban Evasion- +100% crouching speed. no grunts of pain while crouching.

Camaraderie- pauses hook timers of teammates and self for 30 seconds while you're within 16m of them

Mettle of Man- same conditions as WGLF to get stacks. protection hits or safe unhooks. after three of them you ignore a hit that would put you in the dying state.

Could go all day. Lots of perks need love to make the game more interesting for build diversity.

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