So many bad perks could be good
There are so many bad perks that wouldn't be OP, even if they had all their conditions and downsides removed/changed.
Second Wind- Remove the heal teammate requirement. Broken for 30 seconds after unhooked than healed.
Solidarity- 100% heal conversion rate.
Off the Record- Immune to Aura Reading and makes no injured noise after being unhooked once.
Lucky Break- Leaves no blood all game.
Deliverance- Free first unhook. Broken for 60 seconds. Killer sees your Aura for 5 seconds.
Any Means Necessary- Puts up pallet in 3 seconds. 90 second cooldown. Loud noise notification.
Fixated- +20% walking speed injured and healthy. Can see all scratches including others.
Urban Evasion- +100% crouching speed. no grunts of pain while crouching.
Camaraderie- pauses hook timers of teammates and self for 30 seconds while you're within 16m of them
Mettle of Man- same conditions as WGLF to get stacks. protection hits or safe unhooks. after three of them you ignore a hit that would put you in the dying state.
Could go all day. Lots of perks need love to make the game more interesting for build diversity.
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