Devs..Hex retribution is...odd

This perk puzzles me..its a hex yet the benafit is not only redeemable with other hexes therefore making it even riskier than most hexes to run , and at the same time its affect while nice is kinda small..


Here's my problem..for a risky hex


1: dull totems cause oblivious but the hexes do not, therefore making its benafit almost non existant


2: the effect is very short and is barely stronger than perks like bbq or bitter murmer that have better proc chances without being hexes ,


And 3: hexes are the biggest weakness a perk can have in dbd..the whole point of not changing them according to you, the devs is so they can be made strong..so why does this one only look any strong when with haunted grounds?


All that being said I wanted to propose a change..make it so when a hex is cleansed with this perk..oblivious is applied to ALL survivors as well..and remove it from the dull totems, its make this perk more worthy of the hex drawback

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