More Survivor Perk Ideas (Again More to come)

If you are interested in my previous Survivor/Killer Perks here are the threads:

@Evalion said:

-Thread somehow got deleted not sure if it was me by accident when I was making an Edit. So Reposting it: Killer Perk Ideas are coming in a later post. :D Would love for feedback and any ideas that could better these perks if they seem too strong. :D

Trailblazer: You’re followers like to keep up with you, you’ve always been a trendsetter. While injured you don’t leave Pools of Blood but your Scratch Marks while in chaise do not disappear and last 3/5/7 seconds longer. 

Brave Heart: You kick into gear when things are looking grim. After unhooking someone from the Basement you gain the Endurance status effect for 5/10/15 seconds. 

Final Girl: Gain tokens each time you fully complete a Generator or Unhook a Survivor, after accumulating 4 tokens this perk activates.  After all other Survivors have been sacrificed you become the Obsession but gain the ability to heal yourself over 2.5 seconds once and can see the Killers Aura whenever they are within 16/24/32 meters. You can also reopen the hatch over 20 seconds (Similar to opening the Gate and the same amount of time just basically adds a 3'd escape route for the killer to patrol) revealing your Aura to the Killer while performing the action. -Final Girl trumps any of the killers stealth abilities. 

People Pleaser: You can’t help but be there for the people around even at the expense of yourself. After scoring a Protection Hit break into a sprint at 150% of your normal running speed for a maximum of 3 seconds, during this time you do not leave Scratch Marks or Pools of Blood.  -Causes the Exhaustion Status Effect for 60/50/40 seconds. 

Solo Artist: You don’t work well in a group and prefer to work alone. Whenever you are within 32 meters of another Survivor your repair speeds are reduced by 25/20/15%. While you are not within range of another Survivor you gain 15% bonus to your repair speeds. This perk will light up when active and fade when deactivated while another Survivor is within 32 meters.

Sightseer: The Aura of Generators you work on remain highlighted in yellow. Any time the Killer walks within 6/12/16 meters of a Generator you have touched the Aura turns Red for 3 seconds and you are given a sound notification before the Generator’s Aura fades.

Spit-Fire: Even in the face of overwhelming odds you never stop fighting. While you are hooked and the Killer is within 16 meters of your hook for 15 seconds this perk activates for the next 15 seconds your escape attempt chance is increased by 4%/8%/16% and your Hook timer is paused, during this time your escape attempts will not reduce your Hook timer and you may attempt to escape the hook even during second phase. 

Hideout: You perform at your best when you have a safe place to stay hidden. While in the Basement and outside the Killers terror radius your Healing and Unhooking speed is 125/150/175% faster. Additionally your Aura will not be revealed to the Killer while in the basement.

Upkeep: You like to keep your things nice . Cleansing a Totem regenerates 25/35/45% of your equip items efficiency. 

Bird Feeder: It’s important to always admire nature because even during your darkest hour you may find an unlikely ally. While crouched near a Crow press and hold the Active Ability button for 2.5 seconds to feed a Crow putting this ability on a 60 second cooldown. Only one Crow may be fed at a time and a Fed Crow will not be disturbed by nearby players. Fed Crows are revealed to you and reveal the Aura of the Killer and Allies within 12/24/36 meters of them. Feeding a new Crow will disturb and alert your currently fed Crow causing a loud noise notification at its location for the Killer. -Bird Feeder trumps any of the Killers stealth abilities.


@Evalion said:

IF you haven't already check out my Survivor Perk Idea's thread: https://forum.deadbydaylight.com/en/discussion/136910/updated-survivor-perk-ideas-killer-perks-to-come#latest

Restrained Malice: Your desire for blood is unwavering but you are patient in the process. Gain a Token for every 5 seconds you are in chaise with a Survivor. After reaching 4 Tokens and exiting chaise this perk Activates. The next time you are in chaise with a Survivor you instantly enter Bloodlust Tier 3 and will immediately put the Survivor in the Dying State on a successful hit. Survivors put into the Dying State while this perk is active take 50/75/100% longer to recover from the Dying State and bleed out 100% faster. This perk deactivates upon losing the Survivor during chaise. 

Shared Anguish: Your suffering reverberates in the minds of those around you damaging their psyche. Every time you are stunned by a Pallet gain a Token, after reaching 4 tokens this Perk activates. The next time you are stunned by a Survivor your Aura will be revealed to all Survivors for 10 seconds and you will be stunned for 200% longer. All healthy Survivors within 36 meters of you will immediately be put into the Injured State and gain the Broken Status effect for 10/15/20 seconds, Survivors that are already Injured will instead gain the Deep Wound Status effect for 20 seconds and yell revealing their current location for 10 seconds.

Predatory Instinct: Your senses are on high alert once you’ve finally caught your prey.  While you are within 8 meters of a Dying Survivor the Aura’s of Survivors within 8/16/24 meters of you are revealed to you.

Illusion Of Hope: You feed on the hope of your prey becoming more powerful. After hooking 4 separate Survivors this Perk activates. Once the Exit Gates are powered and no Survivors have been Sacrificed, your Terror Radius is reduced to 0 for the remainder of the Trial and your Red Stain is subdued. Opening the Exit gates takes 300/400/500% longer and the hatch is blocked by the Entity for 120 seconds. Survivor's you hook are instantly Sacrificed to the Entity.

Destructive Tithes: Whenever a Generator is completed this Perk activates. The next time you perform a break action on a Generator that generator will be blocked by the Entity for 40/50/60 seconds.


Fueled Impulse: The thrill of the chaise gets your blood pumping fueling you to do things you never thought possible. After being chased for 20 seconds this Ability activates. Press the Active Ability button for 2.5 seconds while standing near a Generator that is halfway or more completed to Rewire it. The next time the Killer is within 8 meters of the Generator it will explode stunning and blinding the Killer for 4 seconds; regressing the Generator to 0 in the process and blocking it by the Entity for the next 20 seconds. This perk has a 90 second cooldown. Generators that are 50% or more completed are revealed to you while within 16 meters. Rewired Generator’s are highlighted in White for all Survivor’s. Only one Generator can be Rewired on the Map at a time. 


Center of Attention: All eyes on you just the way you like it, you won’t let anyone steal the spotlight. Your Aura is revealed to all other Survivor’s at all times however you cannot see other Survivor’s Auras. When you are on the hook all other Survivor’s Aura’s and Scratch Marks are hidden from the Killer. Your hook timer is 20/30/40% longer. 


Acquired Faith: You’re faith in others grows with every passing moment even if it’s hard for you to admit you need help. Other Survivor’s Healing speeds on you are 100% longer and you cannot heal yourself or self recover from the Dying state. Each time another Survivor heals you for a full Health state you gain a Token up to 4. Each Token increases your healing speed on others without a med-kit by 10/15/20%. After acquiring 4 Tokens press the Active Ability button while Injured or Dying to consume your Tokens and instantly heal yourself for one Health State, deactivate this Perk for the remainder of the Trail.  


Sacreligious: It’s easier to believe what you can see then fear what you cannot, this angers the Entity. You cleanse Totems quickly over 6/4/2 seconds. Cleansing Totems while within the Killers Terror radius blinds the Killer for 3 seconds. This Perk is active at the beginning of the Trail and deactivates for the remainder of the Trial once you have been Hooked by the Killer. 


Avid Martyr: You inspire those around you with the sacrifices you make. Your Aura is revealed to the Killer at all times. Whenever you are in the Dying state all other Survivor’s can see the Killers Aura. If you are the first to die in the Trial you gain 50/75/100% bonus points in all categories and the Killer's Aura is revealed to all other Survivors for the remainder of the trial.. The Killer will be notified of your Perk at the start of the Trial with a special icon above your player icon. Decreases your chances of becoming the Obsession. Only one person can be a Martyr at a time if you are not the Martyr while using this Perk then you instead gain the ability to see the Aura of the Martyr at all times and gain 510/15% bonus points in all categories.

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