Deathslinger buff ideas that could help him pressure gens

Edit : Old ridiculous post, Dickslinger shouldn't be in the game.

Comments

  • They just need to buff his speed overall really. I've been outrun around a small debris obstacle so many times it's actually annoying. If the harpoon could down survivors even when injured, it could make up for the lack of speed. Heck, even just reduce the Deep Wounds timer if you re-harpoon someone that already got hit with it. Right now, he has no real pressure or ability outside of perks to catch up to survivors easily.

  • he should have a horse made out of shadows, gifted by the entity :D

  • @IronyIsRich said:

    Deathslinger heavily suffers from big maps because of his slow movement speed and on top of that he needs to commit lots of time downing a survivor (Shooting, reel in, hit, reload, repeat) and that's if you don't miss or get owned by the map.

    It's very frustrating when you get some amazing long shots but still get NOTHING because they were too many structures or even small boxes preventing you from getting the down.

    The survivor needs to have way less control over the chain and deathslinger NEEDS to have more control over it, it needs to not break as easily or be faster to reel in.

    I have an idea that would make him a lot better, Deathslinger has a brand new ability added to his kit : "Sprint" basically he can sprint to get higher movement speed without any time limit, he can't attack nor use his harpoon while sprinting, he can activate his sprint after X amount of time on a cooldown similar to legion and get fatigued when you stop sprinting, even something like +15% movement speed would help him, not something major but this would help his lack of gen pressure and it wouldn't be usable in a chase.

    This is my suggestion for the Deathslinger, he is really fun to play with a few issues that prevents him from being top tier, sure he destroys inexperienced players but the lack of map pressure, even if you down people fast he can struggle if the survivors are well coordinated and focus solely on gens, and the frustration from unrewarding long shots breaking half the time is really unfun.

    Well... I do agree that small buffs won't be bad on him but... as any other killer, you need to know when is better to use his power and when it's not, otherwise you're wasting your time. If you're at a survivor's side you won't shoot them, you will hit them with your basic attack and then you will shot them if they are not that far.

    The chain is good so far, it's not to give you the chance to shoot someone at 40 meters, his power is to prevent survivors from running into a loop zone. That's why it's different from hatchets, hatchets are designed to hit someone even if the survivor is far away.

    I do agree that the hitboxes should be a bit bigger but just a bit.

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/136837/deathslinger-buff-ideas-that-could-help-him-pressure-gens

    Well... I do agree that small buffs won't be bad on him but... as any other killer, you need to know when is better to use his power and when it's not, otherwise you're wasting your time. If you're at a survivor's side you won't shoot them, you will hit them with your basic attack and then you will shot them if they are not that far.

    The chain is good so far, it's not to give you the chance to shoot someone at 40 meters, his power is to prevent survivors from running into a loop zone. That's why it's different from hatchets, hatchets are designed to hit someone even if the survivor is far away.

    I do agree that the hitboxes should be a bit bigger but just a bit.

    I think harpoon hitboxes are perfect the way they are, they actually require precision and they allow you to shoot through small holes and cracks you couldn't with Huntress, his range is 18 meters way less than Huntress which could be unlimited but hey theres actually no reason to compare them both because they both have much different strengths.

    It's pretty boring to not use the harpoon and just go for a basic m1 when you know you can get a perfect shot from a pretty far and still get punished because that big ol' tree only existence is to make you regret playing Deathslinger.

    (Of course I agree to m1 when you're close so you can combo with your power that's very obvious).

  • @Mikeasaurus said:

    They just need to buff his speed overall really. I've been outrun around a small debris obstacle so many times it's actually annoying. If the harpoon could down survivors even when injured, it could make up for the lack of speed. Heck, even just reduce the Deep Wounds timer if you re-harpoon someone that already got hit with it. Right now, he has no real pressure or ability outside of perks to catch up to survivors easily.

    I don't think making him 115 is the answer, it would make him way too strong around loops, and if the harpoon would be able to down it would make pallets useless against him as you would just have to respect pallets and instantly shoot the survivor.