Deathslinger = Free monitor?
Been messing around as/against Deathslinger a lot since he came out. Something's weird from the survivor's POV in my opinion tho.
I don't know if all the deathslingers I've gone against used monitor & abuse or if his terror radius just starts really late/doesn't let you pinpoint how close he really is quite right until it's too late and the chase music begins.
Don't really see this happen with other 24m killers, I wonder what's up with that?
Comments
Noticed the same. Idk if it's intended or not but that makes him unfun to play against imo.
Pros and cons of Deathslinger.
Pros:
Has a ranged weapon
Has a 24m TR
Can Pull survivors out of advantageous spots and loops
Has add-ons to help him secure a hit via lowering his TR, Reloading faster
Quick draw and firing of his weapon
Cons:
Towering height comparable to Plague
4.4ms (110%) Movement Speed
Limited 18m range for weapon
Weapon cannot down with ranged attack, Survivors must be reeled in first for the strike
Weapon inflicts Deep Wound Status Effect and Timer upon Chain breaking
Chain break stuns Deathslinger for 4 seconds
Loud Foot Stomps
Loud Weapon giving global noise notification, and Scares crows within his TR giving survivors visible confirmation of his whereabouts
Conclusion:
The reason his TR is small, and his music is subtle is that, Unlike Huntress, His weapon has a lot of drawbacks in damage and especially in its limited range. Add in the Fact that he's crazy tall, Moves at the same speed as Huntress, and has global Audio notifications for when he's using his weapon, and what you get is a killer that clearly wouldn't be able to get close enough to survivors at all if his TR and Music were at the standard size of 32m, or loudness of Demogorgon's, Oni's or Doctor's. An example of another killer with a Limited ranged attack that benefits more when their TR is lowered to 24m by M&A: Plague. Like Plague, he moves slower while charging/aiming down the sights, Unlike Plague however, Deathslinger is still limited by his slower than average movement speed, and only gets one precision shot before he has to spend even more time slowing down to reel in and strike a survivor, or reload. His Semi-Stealth approach is necessary for his power to be useful, otherwise every time survivors heard him coming, they'd locate him immediately due to his size, and stealth or run away. As it stands currently, Large and open maps like Disturbed ward, Blood Lodge, Ironworks of misery, and the Red forest maps are his bane as they allow survivors ample viewing distance of him with little to no LoS blockers, and he can't traverse them fast enough to apply adequate gen pressure.
His TR and Music are intentionally made small and quieter so that he can actually get close enough to be a threat, otherwise he literally would be the worst/most easy to avoid killer in the game with a laughably worthless ability.