not a fan of this update at all

This is a terrible update, here are my reasons why.

Deathslinger:

unchanged even though he wasn't really that good to begin with because he can't apply gen pressure and is too slow

Sabo changes:

probably the worst change they could've done to saboing. You sabo way to fast and even faster than the killer can recover from an attack while he carries a survivor. Saboing a hook should take 5 seconds because you should need to plan it at least a little bit because as it is right now the survivor can just run after you and destroy the hook while you recover from an attack. In the end this change just makes slugging happen more often even though they wanted to change that with this

Hangmans Trick:

I agree it was way too strong in the ptb and needed a nerf but this is a bit to much because you can't do ######### with 6m aura detection because they will have the hook destroyed in 2 seconds anyway. It should at least be 10m or only work on the closest hook but with more range

Gearhead:

unnecessary nerf

breakable walls:

I played the new map quite a bit today and noticed that the breakable walls in the main building are stupid because pretty much the first thing you have to do when getting into the match is breaking those walls because they're all next to very strong windows with no counterplay. Other than that I think they're ok.

general:

this update didn't do anything really needed like finally getting rid of stupid god windows on ironworks, rancid abattoir and many more which is really really frustrating because they're still pretty much infinites with very often pallets next to them.

overall:

this update didn't really did anything well. Yes the Doctor, Plague and Trapper buffs were really nice but Trapper buff was just a decent quality of life change (which should've been in the game years ago) that isn't really that usefull because the trap moves a bit when a survivor steps in it.

Let me know what you think.

Comments

  • Let me just say this, the devs are not likely to make the Deathslinger any faster.

    The devs like the killers to stick to patterns or rules.

    Stealth killers that use Undetectable can block auras.

    Standard killers move at 4.6m/s and use a primary attack and a power that adds a twist

    Ranged killers move at 4.4m/s and use hatchets,spears, or traps to close the gap.

    If they made Deathslinger 4.6m/s then they'd get flooded with demands to buff Huntress then Hag.

    We're just gonna have to figure out what makes the Deathslinger tick.