demogorgon sound design
now don't get me wrong i love the demogorgons visuals and design but when it comes to sound i take issue in the fact that it announces everything it does to every survivor in the map regardless of distance and that goes against the whole apex hunter from another dimension feeling that i got from the show.
in season 1 it is shown running around just out of sight silently stalking its prey like and animal but none of that is translated well into the game even though it has a stealth mechanic in it's kit it is rendered near useless by the fact it makes a global sound to put all survivors in high alert and its footsteps give away its approach making stealth impossible.
i'm not asking for huge changes just quality of life ones for instance make its teleport sound notifier only hearable within its terror radius, survivors near by will know your leaving and can work on gens (unless you mind game them by teleporting near by *wink* *wink*) but survivors on the other side of the map can be caught of guard. also make its footsteps silent or at least quieter after leaving a portal for a short duration. it has an ultra rare addon that makes the stealth effect last longer at the cost of a longer recharge but the footsteps counters this like old ghostface's cloak sounds he had in his ptb
there are many other things that could do with changing besides sounds (i mean c'mon its best addon is the rat liver and that's a common making all the other addons less desirable) but just a few changes to sound to make it less predictable would make it allot more fun to play as without making it less fun to play against.
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