My full Hatch and key rework idea

Hatch changes

  • Hatch will now take 10 seconds to open with keys and between 8-14 seconds depending on addons used.
  • When the hatch is being opened a directional sound can be constantly heard at a distance of 32 meters
  • Progress on opening the hatch does not save
  • survivors opening the Hatch can be grabbed/ interrupted
  • spawning rules for the Hatch and time it remains open does not change

With these changes to the Hatch the killer will be able to stop the Hatch from being opened and will make the Hatch require teamwork depending on where it spawned. This will also get rid of instant escapes but a similar thing can still happen with team work, such as opening it as other survivors are going to it. The killer may still be able to prevent this by stopping the hatch from being opened or by closing it.

Key changes

  • Skeleton key: no changes
  • dull key: 20 seconds of use, Can't be used again if you cancel the interaction with the Hatch. This does not mean that the key will break but instead it will just be deactivated
  • broken key: 20 seconds of use. no other changes
  • all keys will break if used to open the hatch if no addons are used and addons are lost if the key is used to open the hatch.
  • If the key is deactivated it cannot open the hatch, opening the hatch will fully deplete a keys charges after it is open.
  • using a key will not make you automatically escape

These changes will make keys have more charges while providing a clear difference in each of the keys ability's. If you want to escape by hatch with coordination the skeleton key is the best for this, if not then the dull key will be better for you to use instead.

Key addon changes

  • common addon(idea): reveals items auras at a range of 32 meters
  • Eroded token: reveals survivor aura's at a range of 32 meters (from 24 meters)
  • rare addon(idea): Decrease the time it takes to open the hatch by 2 seconds, reduce charges by 50%
  • rare addon(idea): Decrease the sound made from opening the hatch by 8 meters
  • very rare addon(idea): Allows the key to open the hatch even when deactivated, the key begins the match deactivated.
  • unique wedding ring: channeling the key reveals the obsessions aura, if the killer is within 8 meters of the obsession it also reveals the killers aura.
  • Ultra rare addon(idea): channeling the key Reveals your aura to all survivors and the killer all survivor auras are also revealed to you.
  • Ultra rare addon(idea): channeling the key Reveals the Hatch's aura within 24 meters, increases the time required to open the hatch by 4 seconds

Perk changes

  • Leader now affects survivors opening the hatch
  • Left behind now increases the speed of you opening the hatch with a key when you are the last survivor by 35%

These changes and new addons will give keys more aura reading ability's while also providing new addons to go inline with changes to opening the hatch. Since all addons will be lost and the keys current addons were slightly weak i gave them a little more power so that players will have more options other than the two same addons that always saves your key. The new ultra rare addons while powerful have clear drawbacks that doesn't make them undesirable to use. The new and old common and uncommon addons are also not to bad to use on a broken key and can be used in place of a perk such as bond or plunderer's instinct.

I personally think that this would make keys a lot more balanced than they currently are after all escaping should not be safe, easy, and instant. The sound you make when opening the hatch is to provide the killer with the knowledge that the hatch is being opened but only if he is nearby so stealthy escapes are still possible. if you have any recommendations to this idea let me know and if i agree i will gladly put it in and if a dev sees this feel free to use it any way you want.

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