MMR matchmaking - Questions to devs
Hello :)
So i read again the matchmaking Status Update about MMR, and i have a lot of questions whose answers are not in the note.
1) What do you consider a win or a lose as survivor ?
The easy answer would be to say that escaping is a win and sacrificed is losing.
But in the current state of the game, where SWF is definitly more advantaged than solo survivors, dying is pretty common (personnally i have an escape rate of maybe 10-15% as solo).
Therefore a win shouldn't be only escaping, but maybe take in count the number of iridescent emblems, or points like it did before (20K)
As solo survivor MMR definitly shouldn't be calculated like SWF survivor here is my next question.
2) Are you planning to make a difference between solo and SWF when calculating MMR win or lose ?
Like stated before, it way easier to escape when having all the communication advantage of a group.
Therefore the MMR shouldn't be calculated the same, and should be harsher on SWF group members when they lose and not earn as much MMR when they win.
But then what is considered a win as a SWF group ? Is it escaping like a solo or making sure that everyone in the SWF group escape ?
3) What do you consider a win or a lose as killer ?
The easy answer would be to kill every survivor is winning and letting even one go is losing.
But it's easier said than done, depending on the killer you play (i know you said you want to implement separate MMR for the killers which is an awesome idea) but more dependent on the map you are playing on.
As a stealthy killer will get more chance in an indoor map than corn maps, and the contrary would apply to Billy, Oni, Trapper, Huntress and the new killer.
So should it be the amount of kills or the amount of BP, or a mix of both ?
4) Are you planning on taking in count items/addons/offerings in the MMR calculation ?
It's clear that a survivor with a key shouldn't win as much MMR for winning (if it's by escaping only) than a survivor that escaped throught the door or hatch without a key.
Same should be done for ultra rare killer addons, an iridescent hatchet Huntress have a way easier way to 4K and shouldn't be rewarded as much than a basic Huntress.
Thank you for your attention :) See ya in the Fog !
Comments
Not a member of behavior but Let me guess...
1pip
2 probably not
3 pip is the reason gen speeds are gonna stay probably
4 I’d guess no could be wrong
@Adeloo