Deathslinger is missing something
So Deathslinger in my opinion is very lack luster. His weapon can prove useful in certain situations, but it feels like a worse Shred or Hatchet throw. The add-on that grants shots from 15+ meters an expose status effect feels useless mainly because landing a shot is so wonky from a distance. His mori does not reload his gun yet he reels it in during the animation. If you shoot someone over a pallet it ends up being pointless since you can't reel them into you or around the loop. His range doesn't feel all that big, but I can't tell what it is exactly. Also in some cases survivors can break free quite easily (it seems to be in cases where the survivor is around the other side of a loop or object).
If I had to give an idea of what he needs, I would say maybe that he can drag survivors back over pallets/vaults if they're touching them. Maybe make his reeling speed faster or increase the speed of the harpoon as it goes through the air. Potentially have his weapon be allowed to destroy walls & pallets if shot directly at them. Or a neat idea a friend of mine had was to have a quick reel action for his weapon. For this, it could quickly pull a survivor into you for you to hit (to avoid having to reel in slowly as he currently does). It could also be a means of mobility for the killer if maybe hitting a wall & activating a quick pull would slide him quickly toward the wall (can prove more useful in indoor maps). He just needs a little something to make his gun more worthwhile.
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