RANK AND MMR

I think it'd be cool if they actually combined ranks and mmr. the way that it is going to happen atm is rank means nothing (and invisible to other players i think) and mmr is invisible to everyone.

Think it'd be better to have an actual mmr system TIED to rank. i.e. between 2k - 2.5k mmr is rank 13 and between 2.5k - 3k mmr is rank 12. And show both the rank in post game chat with maybe the exact mmr value below it?

i dont know, i think itd actually create a bit of a competitive nature to the game like other games where ppl compared mmr i.e. Dota 2. and then obviously change or more importantly SIMPLIFY the win conditions of both ends.

Make it so if a killer gets 4 killers +30 mmr, 2 kills +15 mmr, 1 kill -15 mmr, 0 kills -30 mmr and then survivors would get like +/- 20 if they escape or die. Not so much a neutral catagory or 'black pip', but lesser degrees of success or failure to be constantly changing.

Obviously the exact values need to be ironed out, rough guide of what'd happen. but the basic idea is to make rank/mean something, add a more competitive nature to the game and have a simplified win/loss catagory that compliments both killers and survivors (if one does well the other does bad sorta thing)

lmk what yall think. obvs this isnt super unique as i image lots of other people have this sorta idea, just want to know what everyones thoughts are on it, or if they prefer something else and why

Comments

  • Now think what will happen with that mmr system untill they make more balance.(at this momment ofc). And all hell lose when everyone start blaming each others for losing mmr xD. I think it should be hidden from end game board too, so that only you can see it.