Thoughts of ruin and how to improve it.
I used train new survivors with old ruin. It worked really well they have made it far enough to red rank. New ruin isn't very good. Here are some ideas to improve it.
1: slow the rate of finishing a gen but keep it as it is. so that new killer players could actually get used to playing killers.
2: let it be a normal perk instead of a hex. Who would care if the hag has one normal perk. But do make it weaker to keep balance.
3: when it's pop let the killer kick it and let it go down at the same speed.
4: when it's popped let the gens go down if the survivors isn't on it.
5: hide totems in harder spots make it nearly impossible to see unless using a maps, small game, and detectives hunch.
6: make gens closer so new ruin work really well.
7: let it change totems.
8: let the killer pick the location for all totems before the game starts.
I hope these are some good ideas that the devs could use to keep balance and also getting newer players on both sides of the game.
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