How is new the Ruin going? Am I just wondering that new ruin is still getting play in-game?
won't get the ruin in my blood web right? Which the perks working same like old Ruin was in blood web ?
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won't get the ruin in my blood web right? Which the perks working same like old Ruin was in blood web ?
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Hex: Ruin is still a perk - it just functions a bit differently than it used to. I still use it on my Hag and find it to still be a wholly viable option as long as you a strategic with the traps that you place and you are doing your due diligence by running survivors off of gens.
I wouldn't say that there are other perks that are "working the same like old Ruin was in the Bloodweb" as Ruin is still a perk and is unique to itself in its functionality.
@Rachelhunter
If you want similar perks like Old Ruin than you can try getting Corrupt Intervention or Huntresses Lullaby, both are unique from Old Ruin and boast a lot better results than Old Ruin in some cases. It's debated if they're better than Old Ruin, but it really just depends on how you use them.
Also, New Ruin can stack with perks like Surveillance and Surge to add a lot more to it, for example, New Ruin gives a 100/150/200% Regression penalty when someone stops working on a generator, since Surveillance gives a white aura to any damaged generators... it synergizes insanely well with New Ruin, since it adds a lot of New Ruins power.
And another perk that works great with New Ruin is Discordance, since it can cover the blind-spots that comes from New Ruin (which it doesn't work on Survivors that're repairing the generator, only when they stop repairing them). Why? Because Discordance can alert you when 2 or more Survivors are on one Generator at a time!
[Here's a video of New Ruin and Surveillance being combined]:
https://www.youtube.com/watch?v=7wzdIJLj-oEIt's from the PTB but it still functions the same in LIVE.
As for those perks I mentioned above, i'll list them below
Here's a list of those 6 perks with descriptions of how they work and what they're good for. I'll also be adding what they combo with and why they combo with those perks.
These perks are debated to be better than old ruin
These are the alternatives you can use to Ruins rework, if you don't want to use New Ruins combos than you can use these as a substitute. I won't really add Thanatophobia since it's more of a Killer dependent perk, and by that I mean it depends on certain Killers to be good in most scenarios and not just niche ones.
conclusion
Hope this might help or clear up some questions you have for New Ruin combos and or alternatives to Ruin, now that it's changed.
Stay safe out there,
see you in the fog.