Doubt
Do the hex:ruin now automatically active overcharge when a survivor leaves the generator?
Do the hex:ruin now automatically active overcharge when a survivor leaves the generator?
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It does not, no. Any perk that specifies that you need to kick the generator does not activate when a survivor leaves a generator while Ruin is active.
Neither Overcharge nor Pop synergize with Ruin. Surveillance does, however.
Do you know how Thrilling Tremors works with new ruin? Does it effectively regress a gen at 200% for the 16 seconds if they stop working on it? Can it be paired with Surge and Thrilling Tremors for extreme amounts of gen progression being lost?