Doubt

Do the hex:ruin now automatically active overcharge when a survivor leaves the generator?

Comments

  • It does not, no. Any perk that specifies that you need to kick the generator does not activate when a survivor leaves a generator while Ruin is active.

  • Neither Overcharge nor Pop synergize with Ruin. Surveillance does, however.

  • @Peanits said:

    It does not, no. Any perk that specifies that you need to kick the generator does not activate when a survivor leaves a generator while Ruin is active.

    Do you know how Thrilling Tremors works with new ruin? Does it effectively regress a gen at 200% for the 16 seconds if they stop working on it? Can it be paired with Surge and Thrilling Tremors for extreme amounts of gen progression being lost?