Ideas to help fix the early game

First off most of these ideas are not mine, these ideas have been talked about from a lot of different people in the community but I thought bring them all in one little area for discussing could be interesting.


1.Fixing maps/ making them smaller

I feel like this is the most obvious one and it's something that everyone could be happy about but it would take a long time and might risk making maps ever worse if not done right.


2a. More 1 / 2 man gens and less 3 / 4 man gens

One of the issues with gens getting done fast is that they can have a lot of people on them getting done in 30ish seconds but if most gens are made so only 1 or 2 people can be on them this can slow down gen progression


2.b make the penalty for have more then 1 survivor higher

I feel like this can piggyback off the previous idea that 2 many survivors on 1 gen can get them done to fast especially at the start of the match when they all spawn next to each right near a gen


3. Make survivor not spawn on top of / so close to gen

Another common issue for gens getting down so fast at the start is survivor can spawn so close to a gen and can start them within seconds of the match starting and with some maps being so big it takes time before a killer can get to the other side of the map before the gen get popped


4. Gens progress slower at the start and progress fast as gens get finishes

Basically the first gen might have to take 110 seconds to do then the next 100 ect.. Or it could be a debuff on survivors that reduces gen progress and they lost stacks of the debuff as gens get done. I have been seeing this idea being thrown around a lot as a recently and I feel like it could be a good idea. Making early game slower early but mid-late the same, but increase on gen time could make the game more boring.


5.make some gen progress slower and some other faster

With this idea gens spawn in different colors to make it obvious for both killer and survivor which gens are the fast one and slow ones. So for example “blue” gens might take 60 seconds to complete but “red” might take 110 to complete. With making them obvious which is which killers and survivors can make strategy on which gens they want to do/ protect.


6. survivor have to find item to even being allowed to do gens

Another well known idea that I think might have come from F13 where you have to find keys, gas and i think other stuff for fix up cars to get out. the idea for DBD would be to fix a gen you have to look for a “wrench” or “gas” to even start fixing on gen. I feel like they should not count as item (flash lights, med-kits. I say this so it does not make franklins demise a must and so they don't spawn in blood web so 4 people can’t spawn with them) and be there own thing. Another thing to help balance this is one random survivor spawn with the item so they can start to repair the gen right a way and they other one have to go look for them. But them we have to ask how do these items work, are they permanent like once you have one you have it for the rest of the game, do they only work for 1 gen each, do they have changes like regular items etc..


7.an “endgame collapse” like event at the start of the game

An event at the start of the match which causes the gen to progress slowly at the start. At the start the gen could progress at like “50%” for the first “2” minutes of the match so survivors could chooses to still do gens like normal or they can do other stuff like cleanse totem, look for chest ect…


These are all the idea i have found but there could be many more ideas out there so if you have more please comment them below.


PS. sorry for any bad grammar, English was not my strongest class in school

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