Trapper and Survival BP Changes
I was just hoping to put a few changes out there and see what people think:
For the trapper, I would like to see a decreased movement speed after stepping into a trap. I feel like this would make sense, I know it's a video game but I don't see how someone would be able to run full speed after their leg gets caught in a bear trap.. I feel like maybe adding a mending action after getting released to fully recover 100% speed. I'm not saying the decrease has to be something drastic, or even at all. The mending action would suffice enough.
Next, in regards to Survival bloodpoints, maybe implement bonus points for each gen completed? The objective category already awards points for gens, obviously, I know. However, the point of the game is to survive, and this is the hardest category to receive all 8000 points possible. I was thinking 5000 for an escape + 600 for each gen completed would get you to the 8000 points. I'm not saying it has to be that way, but for each gen completed your chances of survival go up, therefore why not a little bonus for each gen completed, I would see 300 as a more reasonable number as you can still receive bloodpoints from different actions.
Just curious on how you see these changes. Hope everyone has a good day.
P.s. I'm definitely still new to the game for the most part.. rank 4 survivor and 11 killer. I don't really have a bias but I see that in the comments a lot haha.
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