Things I think would make the game better overall and give everyone a better playing experience (Lon

So this will be my probably second long post ever.

First one was an idea for a new killer and perks. This one is in response to a response the devs left when they were asked if "because people are threatening to leave the game because of the ruin re work, do you think toolboxes and items should just be nerfed instead etc" Bear with me and try to have an open mind. I have a couple thousand hours in game spread out through 2 steam accounts and 2 xbox accounts since the game released, if that makes any difference.

I think gen progression should be slower in general, personally.

I also think Totems NEED, actually NEED a re work/tuning.

Instead of just being able to cleanse active totems (IE sticking your hand in fire like its nothing) you should have to find an item, THEN go and be able to cleanse the totem, possibly with some kind of skill check. This would at least negate the totem rush and give new interaction to the Totem system, which honestly has just felt like a place holder. Dull Totems would be how they are now, just cleanse.

Gen progression is still too fast, especially when you factor in Items, Item Add-ons, and multiple perks (leader and This Is Not Happening off the top of my head) and general survivor stacking WITH those items/add-ons.

Since they re-did how the sounds work, working a gen and killer heartbeat sound like a jumbled mess, again, personally. On one hand it gives immersion, because the gen is actually loud, I wouldn't be able to hear. But on the other hand it kind of sounds like #########.

Pallets and Windows being the only form of defense is getting stale for me too. I saw that the new survivor perks allows you to put up dropped pallets which I think is one of the most awesome things they've done, and I'm a killer main. Being able to interact with the environment is the first step in a good direction for Survivors. Finding a bat laying around or map specific items to use would be something else that could work. Nothing crazy, no guns. There's only a set number and once they're used, they're used.

I think something else that would be cool, for Killers, would be the option to lock survivors inside of lockers. Either by some perk, default, or by having caches, workbenches or something lying around and you can pick up chains/padlocks etc and if you see a survivor jump in a locker you can keep them inside for like 10-15 seconds or something. I see it being helpful for SWF teams if they're running around you like roaches and whatnot, and I just think it would be cool. Maybe give survivors the task of having to get out via skillcheck, or like the struggle system you could have an interact button to bang on the locker and someone could hear you and get you out. Luck offerings should be removed and Luck itself should be strictly RNG based. It's a waste. Let's be real. Instead there should be an ultra rare addon that gives you one free unhook OR the chance at one via a special (golden for example) skill check wheel with 3 different skill checks. First two lift you a little higher off the hook, 3rd one gets you off of it. If you miss, that counts as your first unhook attempt, and it should actually be ultra rare. Alternatively if Luck add-ons were kept in they could solely effect item rarity chances, that you would find anything yellow and above in matches. Tool Boxes could be revamped with an addon that lets you sabo a hook so when a killer hooks you it actually collapses the hook, but leaves you in the injured state. It could also trigger a sprint burst of effect called "will to live" or something cliche like that. This one ties into the obtainable items in the map, where instead of chaining a locker shut, you could padlock an exit gate (or both) where the survivors get an extra unlock phase where they need to get the lock off and can THEN do the default opening scenario.

Last thing I can think of off the top is maybe something like a junction box that could temporarily disable one of the exit gates for a certain amount of time, or both. Haven't given it much thought. Could add in some boost though called "power surge" which given the sudden reactivation of the gates they open (x)% faster for (x) Seconds. (Risk/Reward) Literally anything to prolong the matches, make them more fun, interactive and an all around better experience for everyone. I feel like these things would actually negate tunneling and camping and toxicity. Survivors would have to do other stuff than rush gens, and killers wouldn't have to camp because they would have other things to utilize. Granted there will be toxic players in each camp no matter what, I think the stuff I listed would make the whole experience a lot more fun and deter people from being scumbags. What's your opinion? Anything to add? What don't you like or agree with?

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