Hex totems

With current change to hex: ruin is there going to be addition changes to hex totems? ie placable hex totems instead of random generated placement around map.

Tagged: Trusted

Comments

  • No I don't believe so. The only thing would probably be better totem spawns on Lery's since it was reworked but that's about it I believe.

  • no, obviously with every map rework or new map the dev`s do try to make totem spot better like the new lerys rework as mentioned but personally i think a change to make hex`s appear as a dull totem for X amount of seconds so people cant just run around looking for them would be a nice idea. would allow some hex`s to get used more as they require alot of time to get going which you cant normally achieve as the hex gets destroyed in early game

  • They are junk for the most part. Unless you are playing trapper, hag, or are also running thrill of the hunt, expect them to be dead within the first minute of the game.

    I typically run haunted grounds these days if I want a totem, then I am happy when they spawn on it.

  • @Stitch7833 said:

    no, obviously with every map rework or new map the dev`s do try to make totem spot better like the new lerys rework as mentioned but personally i think a change to make hex`s appear as a dull totem for X amount of seconds so people cant just run around looking for them would be a nice idea. would allow some hex`s to get used more as they require alot of time to get going which you cant normally achieve as the hex gets destroyed in early game

    Not going to lie, I like the idea of a perk like Corrupt but for totems. Basically:

    All totems are blocked by The Entity for 40/60/80 seconds at the start of the Trial.

    Survivors cannot cleanse the Totems for the duration [PERK NAME] is active.


  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/998246#Comment_998246

    Not going to lie, I like the idea of a perk like Corrupt but for totems. Basically:

    All totems are blocked by The Entity for 40/60/80 seconds at the start of the Trial.

    Survivors cannot cleanse the Totems for the duration [PERK NAME] is active.

    It is a nice idea but that requires yet another perk slot to make hex`s useable which i feel is an issue, not to mention if you play a killer that can also trap the hex`s that timer is even longer as itd be trapped, youd also get lots of killers running devour, haunted ground etc. which in 80seconds i can get 2 hooks, so unless they get the right totem they will be exposed making it very easy. but if you use my idea the survivor cant see the hex for X seconds but appears as a dull totem for the duration so do they take the risk and leave it, or take time and destroy it sorta things. either way something should be done, i never see third seal, lullaby, devour etc. and with ruin change you probably wont see that much either

  • @Stitch7833 said:

    https://forum.deadbydaylight.com/en/discussion/comment/998292#Comment_998292

    It is a nice idea but that requires yet another perk slot to make hex`s useable which i feel is an issue, not to mention if you play a killer that can also trap the hex`s that timer is even longer as itd be trapped, youd also get lots of killers running devour, haunted ground etc. which in 80seconds i can get 2 hooks, so unless they get the right totem they will be exposed making it very easy. but if you use my idea the survivor cant see the hex for X seconds but appears as a dull totem for the duration so do they take the risk and leave it, or take time and destroy it sorta things. either way something should be done, i never see third seal, lullaby, devour etc. and with ruin change you probably wont see that much either

    That is my point of the perk though. Yes it uses a perk slot, but in 80 seconds you can hook 1-2 survivors getting 1-2 stacks of Either Devour or Lullaby. You can hit 2-4 Survivors giving you almost all stacks on 3rd Seal.

    Yes It seems stupid to run a whole perk to protect totems for 80 seconds, but even you admitted that would be strong in the amount of things you can do in 80 seconds.

    I've never run ruin, never even unlocked it as a teachable after prestiging my hag. My favorite hex totem is 3rd seal (my only issue with it is, if I was unlucky to get SWF it's pointless).

    If you go your route, for balance reason, totems couldn't stay protected for 80 seconds, you would be looking more at 15 maybe 30 seconds top. Otherwise it would make hex totem perks like devour extremely powerful.

    The added bonus of my perk idea would be that it would also prevent survivors from using perks like Inner Strength, since they wouldn't be able to cleanse totems at the start of the game.

    PS: mine would also give killers who can place traps time to get to their totems before a survivor can cleanse it.

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/998323#Comment_998323

    That is my point of the perk though. Yes it uses a perk slot, but in 80 seconds you can hook 1-2 survivors getting 1-2 stacks of Either Devour or Lullaby. You can hit 2-4 Survivors giving you almost all stacks on 3rd Seal.

    Yes It seems stupid to run a whole perk to protect totems for 80 seconds, but even you admitted that would be strong in the amount of things you can do in 80 seconds.

    I've never run ruin, never even unlocked it as a teachable after prestiging my hag. My favorite hex totem is 3rd seal (my only issue with it is, if I was unlucky to get SWF it's pointless).

    If you go your route, for balance reason, totems couldn't stay protected for 80 seconds, you would be looking more at 15 maybe 30 seconds top. Otherwise it would make hex totem perks like devour extremely powerful.

    The added bonus of my perk idea would be that it would also prevent survivors from using perks like Inner Strength, since they wouldn't be able to cleanse totems at the start of the game.

    PS: mine would also give killers who can place traps time to get to their totems before a survivor can cleanse it.

    I do get what you`re saying, i just dont like when things become "meta". personally i love playing different people with different builds, having every teachable makes the game more interesting but nothing is more boring than seeing the same killer with the same perks etc. Hex`s have never applied to me, at rank one they use to go fast or everyone could hit ruin so none was very effective. either idea is good tbh, yours allows them to know which is the hex but its blocked off for X seconds where as mine hides the hex for X seconds but can still be destroyed

  • @Stitch7833 said:

    https://forum.deadbydaylight.com/en/discussion/comment/998346#Comment_998346

    I do get what you`re saying, i just dont like when things become "meta". personally i love playing different people with different builds, having every teachable makes the game more interesting but nothing is more boring than seeing the same killer with the same perks etc. Hex`s have never applied to me, at rank one they use to go fast or everyone could hit ruin so none was very effective. either idea is good tbh, yours allows them to know which is the hex but its blocked off for X seconds where as mine hides the hex for X seconds but can still be destroyed

    You are correct that both are a good idea, however I don't see the dev's re-working how hex totems work. I think they would be more in favor a perk that affects totems, given that the only perk close to that is Thrill.

    Also In your case, would the hex totem be invisible to the killer? Do they not know which totem's are hexed until the timer runs out?

  • Main reason for question is in many games hex totems get destroyed either right away or take the whole game. Would make it more strategic to when be placed down

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/998375#Comment_998375

    You are correct that both are a good idea, however I don't see the dev's re-working how hex totems work. I think they would be more in favor a perk that affects totems, given that the only perk close to that is Thrill.

    Also In your case, would the hex totem be invisible to the killer? Do they not know which totem's are hexed until the timer runs out?

    true, it would mean reworking the hex`s but it would allow more builds without needing multiple slots to help another perk which i feel a few perks do to make them good/up to other perk standards such as nemesis. But in my case i would say yes the killer can see which is a hex, so they can go to it and trap it as they see fit, it might protect it even better, it might give it away that its a hex, or maybe the whole thing was a bait to make you wanna try get the totem for no reason or for it to be haunted grounds

  • Have you ever played Trapper or Hag? Have you noticed how picky their placement of traps can be?

    That is the same system that is going to be used to place totems if they ever went down the route. Meaning in a lot of places that have really good totem spawns like hawkins, your not going to be able to place your totems in that same spot because the game engine is going to say its to close to something.

    Now what if we look at it another way, instead of placeable totems, what if the killer could light a totem and activate their hex. This way the can do it later in the game.

    What if you want for 2 gens to pop and go, I want to activate my ruin totem now, but you can't find any totems to use because the survivors cleansed all the dull totems? would you be annoyed you lost a whole perk because you didn't place it quick enough?

  • @Stitch7833 said:

    https://forum.deadbydaylight.com/en/discussion/comment/998390#Comment_998390

    true, it would mean reworking the hex`s but it would allow more builds without needing multiple slots to help another perk which i feel a few perks do to make them good/up to other perk standards such as nemesis. But in my case i would say yes the killer can see which is a hex, so they can go to it and trap it as they see fit, it might protect it even better, it might give it away that its a hex, or maybe the whole thing was a bait to make you wanna try get the totem for no reason or for it to be haunted grounds

    I dislike the idea the killer can tell its a hex totem, I would personally prefer it an all or nothing kinda setup. Perk combinations are always a think. Rancor and Nemesis. Lithe and Just Dance With Me.

    The idea of perk combos to me is exciting, yes it means you're giving up a perk slot, but in general for a very powerful combination.

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/998415#Comment_998415

    I dislike the idea the killer can tell its a hex totem, I would personally prefer it an all or nothing kinda setup. Perk combinations are always a think. Rancor and Nemesis. Lithe and Just Dance With Me.

    The idea of perk combos to me is exciting, yes it means you're giving up a perk slot, but in general for a very powerful combination.

    well survivor compared to killer is very different, everything as killer matter, admittedly rank one is easier with more people being in red ranks but for me as a killer i will rely on a good build to handle those difficult games and needed multiple perks to slightly make something stronger isnt something i tend to do, as for survivor though i just use a perk randomizer as the game is quite easy, even more so with the ruin change. its an interesting change but i can lead a good chase so im either escaping or the killer is losing, not trying to be cocky in any sense but iv played this game a long time so i know all tiles and near all totem spawns, another reason i play solo to make it more of a challenge. either way i hope hexs do get a change and i might use them, but corrupt and other slowing perks will be my go to for most killers