Idea for balancing a perk
Remember how the requirement for deliverance is to save someone and suffer from broken because according to the perk design a self unhook is amazingly strong?
Isnt a free escape from the killers grasp also on a simular level?
What if after hitting your desisive you suffered from some sort of debuff? It's supposed to be an anti tunnel perk not : "ill finish this gen in your face and then get to stun you for 5 seconds/crawl away in the whole minute you leave me slugged to deny you good pressure"
The debuff could be broken. But then it'd just be a better deliverance at that point.
It can't be hindered, because if a killer is truly tunneling then this just makes it easier to catch them
What if. They introduced a status effect that caused your stuns to be 25% less effect- enduring already does that.
So. The only idea I can think of is an action speed/dying light affect to be added for desisive. You have the huge reward for escaping the killers grasp fro free with it but as a risk you suffer from a 25% debuff until your hooked.
Survivors need more risk reward perks. Object is neat and after the undetectable introduction it's imo fair.
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