The Springtrap: a killer concept
NOTE: a * indicates a change is at the edit notes at the bottom of the page. I do this to make the post feel more authentic and because I want to be honest with my original work. Concepts are a community effort so I can’t claim all these changes as my own! Make sure you read all the way through the changes and additions. Feel free to give me feedback!
Pain is something sharp, powerful, and dreadful. For most pain is temporary, but for William Afton pain is his eternal punishment. He wanted to die but kept living. He persisted in his new body, determined to find someone. In his last moments whilst caught in a trap designed to burn him for good, he was overtaken by a black smog. This wasn’t smoke from the flames, it was cold and almost paranormal. William found himself whisked away to a new realm. Another seemingly infinite purgatory, but this time he wasn’t the only one trapped in everlasting agony.
Height: Tall
Terror radius: 24 meters
Movement Speed: 115% (Average)*
Power: Fazbear’s Fright*
- The Springtrap can place up to 10 phantom traps on the survivor’s resources.*
- Generators, Hooks, Pallets, Windows, Chests, Lockers, and Totems can be trapped.
- The Springtrap cannot interact with objects they’ve trapped, nor can they trap a hooked survivor or regressing generator.
- If a trapped object is interacted with, a Phantom animatronic will Jumpscare the survivor.
- The traps cannot be disarmed but can be detected using a map or flashlight, however the Springtrap can never go over ten traps.*
- Jumpscared Survivors will scream revealing their location, fall to the ground in panic for a few seconds,* and be given the Oblivious Status for 30 seconds (or until injured)
- What phantom animatronic appears corresponds to the object trapped.
- Phantom Balloon Boy will jump any survivors interacting with a trapped generator
- Phantom Foxy will jump any survivors that try to sabotage trapped hooks
- The Puppet will pop out of any trapped chest that is opened
- Phantom Chica will scare anyone who vaults a trapped window
- Phantom Freddy will scare anyone who tries to vault or throw down a trapped pallet.
- When interacting with a trapped locker or totem, phantom Mangle will jump the survivor. Instead of interrupting them, Phantom Mangle will screech, revealing the survivor’s location while they continue to cleanse/hide.
Secondary Power: Blindspots
- When not in sight of any survivor, the Springtrap can vanish entirely.
- While vanished the Springtrap gains undetectable, and keeps it for 6 seconds after reappearing.
- The Springtrap is tremendously faster in this phase, think max speed Spirit.*
- Has no collision in this phase.
- Can only reappear when completely out of sight, this mean no survivors screens should be able to see him. He can reappear out of thin air as long as no screen can witness this, and he isn’t too close to any survivors.
- This ability has a cool down of 60 seconds at base but can be reduced by add ons.*
- When vanishing a brief camera static effect will flash on the Survivor’s screen, alerting them that the Springtrap has vanished.
Perks:
- Faulty Mechanics: Aged technology has lead to unintentional mishaps. Repair and Sabotage skill checks have a 50% chance to be counter clockwise. Failed skill checks result in a bonus 5/7/10% regression. “So please pay close attention while learning to operate these suits, as accidents/injury/death/irreparable and grotesque maiming can occur” - Phone Guy
- Never Ending Fear: When hooking a survivor all other survivors hear the killer’s terror radius as if they were right behind them for 20 seconds. This perk has a cool down of 90/60/45 seconds. “It is not your flesh that sustains me, it is your fear!” - The Springtrap
- Survive the Night: When the Hatch would open or Exit Gates would power, summon the entity to block interaction with them for 30/45/60 seconds.
The Springtrap’s Mori could start with him bringing the survivor close to his mouth, presenting them with the sight of his gruesome insides, before throwing them into a manifested suit possibly resembling Shadow Bonnie, where they promptly get crushed, stabbed, and overall suffer a great deal. The mori ends with a static cut to the face of the animatronic suit with a dead survivor inside.
Since there next to no significant human characters seen in person in the Fnaf games outside of mini games, I don’t see a need to include a survivor for this chapter.
If the map was just one game location it’d be too small, so maybe make it an almagomation of locations in a very Haddonfield/Badham style, another cool map would be the birthday maze from Fnaf VR: Help Wanted, that is essentially all the locations of games past made in a puzzling mashup.
*EDIT NOTES*
- Phantom traps reduced to 7
- Phantom traps can now be disabled with a flashlight
- Blindspots now has a cooldown of 30 seconds and cannot be affected by add ons.
- the Springtrap now moves at 110% movement speed.
- Phantom traps will no longer immobilize survivors, instead will do a Hag Phantasm style camera flick.
- Phantom Trap addition! Only BB (Gens), the Puppet (chests), and Mangle (Lockers and totems) are available base kit. The other animatronics (Freddy, Chica, and Foxy, are available with addons starting from common to rare. Higher rarity increases the amount of time oblivious is applied.
- While still very nimble in Blindspots, the high speed comparable to Spirit is a little too much.
- Ultra Rare addons added!
- Blood-Stained Security Badge: removes the ability to place phantom traps. Grants aura reading to injured survivors while using blindspots. This add on trumps all other add ons.
- Iridescent Mascot Suit: allows use of all Phantom Trap types.
Comments
Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
https://forum.deadbydaylight.com/en/discussion/175390/im-curious-to-see-how-many-people-will-vote-for-the-introduction-of-the-springtrap-maniac#latest
Честно сказать если его добавят это будет прикольно, но во первых это надо нормально реализовать, во второй правильный подбор перков и многое другое, тоесть нужно анализировать очень маленькие детали что бы не было плачевного конца, а так идея на то чтобы спрингтрап появился в игре и то что я видел в трейлере то в принципе я ХОЧУ что бы ОН и вся было в дбд. ПУСТЬ многие говорят что это будет полным говном, но я скажу так а вас не смущает костюм на легиона ввиде кролика, м ?! Нет, отпали вопросы, значит в принципе и спрингтрапа можно и добавить кто со мной меня поймут, кто не хочет дать шанс дбд и всё
this concept is so cool!
it does look like a overcomplicated trapper, my concept made he look like the engineer from tf2 though, i still rather mine anyway, i think i will be posting my concept here when i finally decide to write it
i really love fnaf, it's a series that i hold deep down in my heart and, if it makes it in dbd, it can be just a ######### legion skin that i would still buy
if springtrap is added when will he be added :c i wanna know so badly i really wanna play as him hes my fave fnaf character
I found this concept really cool. At first I thought the ability was op but then I saw the edits. I must say springtrap needs to be in the game and this springtrap would fit pretty nicely. Keep up the ideas 😎.
I appreciate this a lot more knowing that you took the time to work out the balancing and listened to helpful feedback; I try to balance my own concepts well too. Springtrap as a Killer is absolutely viable and the power seems like he could be useful at red ranks. Good job.
its crazy that this thread got as much attention as it did, I was expecting to get very little attention outside of trolls but it warms my heart knowin some of y’all like my idea! Even popping back on the forums all this time later I can see this aged well!
its crazy that this thread got as much attention as it did, I was expecting to get very little attention outside of trolls but it warms my heart knowin some of y’all like my idea! Even popping back on the forums all this time later I can see this aged well!
I Really like this idea, my friend have made a concept extremely close to this, i think it's an amazing idea, it would be so different to what the game is like now.
DEAD BY DAYLIGHT FNAF 3 MOD CONCEPT.txti do have other perk submissions to but this was pretty good