Actual problems in DBD (Not Ruin and not Doctor Rework.)

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What needs to happen to change the game for the better.

  1. Stop balancing for the people that are just picking sides. Weed out all the band aid solutions to in game problems and destroy the crutches on both sides. The data is skewed as all hell and it's making it hard for BHVR to balance. Slow down perks/Ruin, Insta heals, Old Nurse and Spirit, Exhaustion perks, ect. They are band aids for bigger problems and just end up warping the meta game.
  2. Fix the emblem system for both sides. All players should spend more time in a rank color when climbing. Rank 1 and 2 should be the best of the best that's where the 4000 hour god killers and loop loving lords belong. Being red rank as a survivor doesn't mean anything because SWF enables a lot of inflation while solo survivor suffers. Literally red rank survivors are having trouble finding games because there are no killers at that rank. Killers shouldn't be punished because the enemy is on comms and they have toolboxes. There needs to be a difference between that solo survivor that reaches high rank and somebody that's being enabled by their friends. When I can say "Ruin is in the far right hand corner of the map past the pantry behind the tree" and now the whole team knows, that's not the same as me bringing Small Game and being a totem goblin that pops it 2 mins into the game. Or just have your best runner take Object and feed you info. The punishment for killers not getting a 4k is much higher at high ranks than it is for a survivor that doesn't go through that gate or hatch. If you aren't surviving you shouldn't be double piping at purple and red ranks! If I kill them too fast because they gave me corrupt purge early and they were all gathered in 1 place by the gods, I black pip at best, but if they blow out the gens they double pip?????? Add ons, perks, and items need to play into the emblem system and should dock the players points or reward them greater when using them. Seeing that Billy with the same build as the last Billy you had, isn't skill. Otzdarva is a good example of a strong killer, it doesn't matter what he's using. Do you really think you should be in his rank when you are barely 4king. Using Iridescent heads or bringing a pimped out commodious for 10 games is not the same as climbing with a poopy brown toolbox or a moldy electrode. Iron manning to rank 1 with No Mither is not the same as being pimped out with all the best perks. The No Mither Iron Man deserves it a lot more tbh.
  3. Toolboxes! Fix them! They shouldn't just pile drive the base gen speed. They should work against the regression multiplier before applying to the gen speed. When 2 survivors are on a gen that creates 10% regression on their efficiency towards the the gens tick time (the time is 44.44 seconds without skill checks for two survivors to complete the gen). A yellow toolbox shouldn't be adding 15% to the base speed when you're working on it with a friend. Only when you're working on it alone. The ability for two toolbox users, or 1 toolbox user and friends to hop on a gen like a couple of fleas and pop it in the blink of an eye shouldn't be a thing. It ends up just shaving off 10-20 seconds on an already fast gen pop and it still has charges for the next three gens. Toolboxes should be a solo gen jockies go to item not something that just enables gens with friends. Even when the killer stacks regression perks, it does nothing against toolboxes with friends.
  4. Fix the maps! Shelter Woods (aka THE BLOOD PIT)..............the joke is there is no shelter. Like seriously it doesn't have a central structure. Like make a tree house on that middle thing and lessen those pallets, it would be AWESOME. Chapel, Ironworks, and god window on slaughter house shouldn't be something you can just bee line to the moment you're in trouble. Central structures should be on all the maps and they should only be 75% safe not 90%. There should never be a dead pallet for a survivor that the killer 100% wins a 100% of the time and vice versa. Loops gotta be 50/50, it should all be mind games. Loop value needs a hot fix on all the maps. I'm down for reworking the maps like this new Lery's and like Badham (which is ALOT better). It's just taking a long time. At this rate all the maps will all be fixed by 2022. I'm being greedy with this one, I know this is going to take awhile
  5. Change DS so it stops working once you get on a gen and maybe make it last longer if you're slugged the killer shouldn't just wait out your DS and kill you anyways, Change borrowed time to actually punish a survivor for going rambo and eating a hit for their buddy. That mend time is nothing. It just enables SWF. Give killer an indication that the survivor has an exhaustion perk once the killer has seen it already. I'd also like to have a tally mark for how many hooks a survivor is on, especially when there's clones. Too many things to keep track of on both sides. Survivors need to know when a killers power is up, how many traps are out on the field after they've stepped on one already, how many hatchets the killer has in the barrel. Plague should probably be able to see the infection timers. Clown should see a timer to know when the intoxication and slow is over maybe? The game needs more information built into the game for both sides. The game just says "Here kid enjoy your unicycle!".

All I am saying that is these Ruin changes and Doctor rework are the least of this games problems. There is a lot of unhealthy stuff that needs fixing and the only way to do that is to drudge through some changes we don't like. I am not happy with BHVR's pace on changes, but I am happy with the changes they are making for the long haul. Stop crying about Ruin and Doctor rework and start pushing against the long term problems all these band aids were trying to stall against. Perks don't equal balance, they are just band aids. I am 100% on board with what BHVR is doing. When Old Spirit and Nurse were the only counters to SWF but also destroying solo survivors, thats a bit warp in the Dev's data. How can they tell if SWF is a problem is old Spirit and Nurse are destroying everybody across the board. How can the devs know if survivor is weak or strong when old insta heals exist. How can the devs know if gens are going too fast or too slow when Ruin is oppressing casual survivors but barely exsists against SWF. How can we know if doctor is weak or strong when he oppresses baby/solo survivors yet does nothing to strong ones?????

BHVR is doing the right thing. Just give it time everybody.

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