The reason why new players do not stay in DBD and why BHVR is wrong
Hello,
this going to be a rather long post, bare with me.
so since yesterday i was quite confused about the decision by BHVR to nerf ruin, a perk everybody knows and faced or used at some point.
The perk is being used alot, with the wording used in the dev blog, BHVR managed to sound as if they do not care for their community (yes you, me and everybody as a whole i will come back to that later) because they stated they want to make it a less frustrating experience for new survivor players ( i actually hate that part because you should be concerned about all players whether they play survivor or killer). That made it sound like you really just care about new survivor players. Yo what about new nurse players eh? Mh? On one side people can not be bothered to hit a great skill check and on the other? Just wow.
I took a look at the storepage of dbd, specificly at the reviews and just the negative ones and tried to look at stuff with more than 10hrs - 200hrs and why they do not recommend the game.
The most common things as to why people do not recommend the game:
-> bugs not being adressed or taking huge amounts of time to get fixed
->camping / tunneling killers
-> pay to win / dlc paywall
-> optimization
These are most common complaints as to why people do drop the game (in my native language / go take a look yourself) not once did I read anything about hex ruin. Sure there are some people with their view of the game that both sides are utterly OP be it killer or survivor but most people would drop the game due to those listed above.
To what conclusion does that lead? In my opinion that you guys @Peanits @Almo @not_Queen do not have anybody to blame but yourself when it comes to why people do drop the game. The reason given in the dev blog does not only backfire to you because it seems as if you do not even bother to consider the viewpoint from people who do play killer but by the flawed design and core issues which you did ignore for so long ( not specificly you as a person but as a company with lots of feedback from the community).
Camping/Tunneling will not vanish from nerfing ruin into oblivion, instead you will increase this because you failed to give survivors any other objective but doing generators. So the killer will always feel like he is fighting not only against the team but most importantly time. How do you apply most pressure as a killer? The answer is not surprising and is ofc by removing one survivor as early as possible from the game. It is astonishing that you think that increasing the pace of the game with that nerf will help new survivors.
The killers are going to do that no matter what and who gets punished by it the most? The noobs, the people that do not have the tools (perks/skills/experience) to deal with it at all. No wonder that these people will drop the game, nobody likes to be tunneled out of the game instead of giving reasons why not to tunnel you put even more pressure on killers. By the way did punish the emblem work to stop killers from camping? ...Why?
Let us talk about pay to win and dlc now shall we?
New content is great and people who do love a franchise are always glad about new stuff. However for you guys it seems like you want to milk us. Certain perks definately give you an edge in the game be it as killer (spirit fury says hi, bbq hi, ruin said hi for a very long time and after that ptb it will be pgtw or ci etc) or as survivor (ds, head on, deliverance, old MoM you get the idea). Even when people do give you feedback on how straight up broken certain stuff is that you implement you go along with it anyway and thus make people feel as if they have to buy or they miss out or are no longer viable without that OP perk (which MoM was) and than you nerf it for "balance reasons". It leaves a bad impression.
Yeah you do have the shrine but and shards do exist but to new players this such a long grind to get enough / wait long enough to have the required amount to be able to get it that it is simply off putting again. Right now you are asking for 140€ to have all the content (without a sale [ yes i included even the cosmetic dlcs]). Do you think that is appealing to new players? Why do you have PS4 versions where certain dlcs are for free (hag, clown and doctor iirc?) why do you not do the same on every plattform that your game is available on? Why do you not offer people who have your game and progress on one plattform to buy the game for another and have the same progress? Just baffling and offputting to say a friend bought it on ps4, comes to pc and has to do it all over again. Just why?
Lets do adress bugs shall we?
This complaint is fairly common and I can totally see why as people still suffer from "rank update error" and other bugs which is a galore to be honest. Look at the bug section of this forum. Stalking from myers is still not fixed, dead hard is only working against nurse for what reason whatsoever (when dodging a hit with it) otherwise you will to 99% be on the ground exhausted and be confused as you should have i frames during it. Why do you not fix this?
Oh and you know your optimization of the game. Are there any players from console here to tell us of their experience and if you manage to have constant 30 fps meanwhile? BHVR you had that on your roadmap didn't you? What did we get so far from it? Why do people have to edit files in order to again overcome basic stuff that is in all video games by todays standards? Change resolution? Enable / disable aa, vsync etc... No because you have your set idea on how the game should look, lol! Since you find it okay for people to have crosshairs via 3rd party software in the middle of their screen or change the entire look of the game via nvidia freestyle or whatever.
On a sidenote: You do a horrible job of explaining the game to new players. Your tutorial is a joke. Did it not even once occur to you that it be a good idea after DLC#10 to explain people what is happening?
Who steps up to help where you fail again at your job? We the community, the players. People do write guides, spend free time in explaining the game to new comers. Not gaining anything from it but a thank you (props to everybody who spends their free time doing this).
Honestly I do understand why you want to do something for new players but you completely miss as to why they do not stick around in your game. Which leads me to why it leaves the impression that you do not care about the community. Where are the rank rewards? Where are the devotion rewards?
I have been playing this game for thousands of hours, many of us did, we gave you the benefit of the doubt and had this maybe this will lead to x,y or whatever.
Why do you bother with new players who can adapt just as we all did, the people that are fans of your game who play it on almost daily basis get ignored at least it feels like it. Honestly I once again will give you the benefit of the doubt since it is a leak so far, do you actually plan on removing the ranks from the postgame screen?
Did it never occur to you that maybe just maybe that we feel bad after we bully some noob player? Do you think this will stop toxic behaviour who tell them "gg ez noobs, you suck, #########"? Did it never occur to you that this drives people away as well? We had quite alot of threads of feedback in the forums during this bloodhunt, red ranks clobbering noobs who were totally frustrated. Instead of fixing it you choose to hide it? That is the best you can come up with? Do you honestly believe we as players have fun, stomping newbies? No it makes for boring matches.
I am just really sad about everything that you did announce in the dev blog and how out of touch you seem to be, proof me wrong but I lost all hope. At the people who read to the end, thanks and it kinda turned into a rant but i am very dissappointed by these news.
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