Ruin Rework Idea
With all the chaos around Ruin I thought I’d give my idea for changing Ruin.
also I haven’t gone through and read everyone’s ideas so it is completely unintentional if this is similar to someone else’s idea.
but here’s the first thing, I think the most frustrating thing about Ruin is not the gen regression on a good skill check but the pause from when progress can begin again.
im not sure if there is a number to it, but for the sake of this thread I want to call it 1.5 second pause.
so now I have a number to it, I want to set up a new tier list for how the perk works because in my version, Ruin affects every totem. For each totem ruin affects, you get one token in Ruin.
At 5 totems (maximum): Ruin has a 6% regression at 1.5 second pause on a good skill check. (this is a bit more regression than current ruin and I will explain more in a second)
4: 5% at 1.2 second pause
3: 4.5% at .75 second pause
2: 4% at .65 second pause
1: 3% at .5 second pause
first things first: how does ruin interact with other hex perks? My idea is this: hex perks will apply to a totem and simply take away a token from Ruin. For example, you run ruin and Devour hope, devour is randomly applied to a totem and ruin starts with 4 tokens. with Haunted Grounds, you start with 3 tokens in ruin but when the haunted ground is cleansed you go back up to 4 tokens since haunted grounds affects 2 totems but only one activation.
next: Ruin is stronger at the very start but survivors can immediately begin to lessen ruin by looking for their first totem which usually isn’t hard. This makes players feel like they are helping their whole team overcome ruin by each totem they find. And This is using valuable early game time as well. Plus each totem they cleanse will cause the notification to the killer so lessening ruin will give away survivor location so it can also help killers who have a hard time finding survivors in the first 30 Seconds.
then once ruin is cleansed by a few tokens, survivors will begin to work on generators with 2 or 3 tokens of ruin. It’s been lessened so its less frustrating but it’s still there and time was spent on lessening it so it’s a win-win for the survivor and killer.
and I think survivors will not try to find all 5 totems unless they really want to spend the time doing so so usually you could get a game where there’s one gen left and killers still have 1 stack of ruin helping them so it’s not a one and done perk.
all in all, Ruin lasts longer but can be lessened to make it less frustrating to go against. And it requires time spent from survivors to cleanse it.
what do you guys think? Let me know, this is just an idea and I’m not a game developer so if you think this will ruin the game or something, be nice to me lol
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